E-sports industry induced production effect in South Korea 2016, by segment

Production inducement effect of the e-sports industry on the South Korean economy in 2016, by segment

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Release date

November 2017

Region

South Korea

Survey time period

2016

Supplementary notes

Note: 1,000 South Korean won equal 0.89 U.S. dollars and 0.75 euros (as of September 2017).
Figures have been rounded.

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Statistics on " Game industry in South Korea "

Other statistics that may interest you Game industry in South Korea

Overview

5

Domestic industry data

6

Leading companies

5

Mobile gaming

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PC gaming

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Other platforms

5

Further related statistics

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Access all statistics starting from $2,388 USD yearly *

* For commercial use only

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For single users
$0 USD
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Access limited to Free Statistics. Premium Statistics are not included.
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Starter Account

For single users
$199 USD
per month, billed annually 1
  • Free Statistics
  • Premium Statistics
  • The statistic on this page is a Premium Statistic and is included in this account.

Professional Account

For teams up to 5 people
$959 USD
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1 All prices do not include sales tax. The account requires an annual contract and will renew after one year to the regular list price.

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