Supposed likelihood of VR users to lose themselves in virtual worlds in the U.S. 2017

How likely is it that users of virtual reality headsets could lose themselves in virtual worlds?

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Number of respondents

1,058 respondents

Age group

18 to 69 years

Citation formats
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Statistics on " XR in the United States "

Other statistics that may interest you XR in the United States

Overview

5

Augmented reality (AR)

6

Virtual reality (VR)

7

Consumption

8

Special focus: metaverse

8
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