According to the findings of the survey conducted in June 2020, in 70 percent of cases the restrictions introduced because of the coronavirus (COVID-19) pandemic did not affect eSports consumption. Nevertheless, 25 percent of respondents reported consuming more eSports content than before.
Change in eSports consumption since the introduction of COVID-19 restrictions in Hungary 2020
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Deloitte. (January 1, 2020). Change in eSports consumption since the introduction of COVID-19 restrictions in Hungary 2020 [Graph]. In Statista. Retrieved June 12, 2024, from https://www.statista.com/statistics/1247771/hungary-change-in-esports-consumption-due-to-covid-19/
Deloitte. "Change in eSports consumption since the introduction of COVID-19 restrictions in Hungary 2020." Chart. January 1, 2020. Statista. Accessed June 12, 2024. https://www.statista.com/statistics/1247771/hungary-change-in-esports-consumption-due-to-covid-19/
Deloitte. (2020). Change in eSports consumption since the introduction of COVID-19 restrictions in Hungary 2020. Statista. Statista Inc.. Accessed: June 12, 2024. https://www.statista.com/statistics/1247771/hungary-change-in-esports-consumption-due-to-covid-19/
Deloitte. "Change in Esports Consumption since The Introduction of Covid-19 Restrictions in Hungary 2020." Statista, Statista Inc., 1 Jan 2020, https://www.statista.com/statistics/1247771/hungary-change-in-esports-consumption-due-to-covid-19/
Deloitte, Change in eSports consumption since the introduction of COVID-19 restrictions in Hungary 2020 Statista, https://www.statista.com/statistics/1247771/hungary-change-in-esports-consumption-due-to-covid-19/ (last visited June 12, 2024)
Change in eSports consumption since the introduction of COVID-19 restrictions in Hungary 2020 [Graph], Deloitte, January 1, 2020. [Online]. Available: https://www.statista.com/statistics/1247771/hungary-change-in-esports-consumption-due-to-covid-19/