Interactive gaming toy (IGT) accessory spending in the U.S. 2012-2015

Interactive gaming toy (IGT) accessory spending in the United States from 2012 to 2015

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Release date

September 2015

Region

United States

Survey time period

2012 to 2015

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Statistics on " Video gaming in the United States "

Other statistics that may interest you Video gaming in the United States

Overview

7

Spending

8

Gaming audiences

5

Gaming preferences

8

Time spent

6

Devices

5

Mobile gaming

8

Gaming video content

8

eSports

8

Further related statistics

10
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