The consumer expenditure on games distributed online in Japan reached a new high at approximately 1.44 trillion Japanese yen in 2017, up from about 1.27 trillion Japanese yen in the previous year. In the growing digital content market, the
Consumer expenditure on online distribution of games in Japan from 2009 to 2017 (in billion Japanese yen)
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Dentsu. (August 26, 2019). Consumer expenditure on online distribution of games in Japan from 2009 to 2017 (in billion Japanese yen) [Graph]. In Statista. Retrieved June 13, 2024, from https://www.statista.com/statistics/690407/japan-consumer-spending-on-online-games/
Dentsu. "Consumer expenditure on online distribution of games in Japan from 2009 to 2017 (in billion Japanese yen)." Chart. August 26, 2019. Statista. Accessed June 13, 2024. https://www.statista.com/statistics/690407/japan-consumer-spending-on-online-games/
Dentsu. (2019). Consumer expenditure on online distribution of games in Japan from 2009 to 2017 (in billion Japanese yen). Statista. Statista Inc.. Accessed: June 13, 2024. https://www.statista.com/statistics/690407/japan-consumer-spending-on-online-games/
Dentsu. "Consumer Expenditure on Online Distribution of Games in Japan from 2009 to 2017 (in Billion Japanese Yen)." Statista, Statista Inc., 26 Aug 2019, https://www.statista.com/statistics/690407/japan-consumer-spending-on-online-games/
Dentsu, Consumer expenditure on online distribution of games in Japan from 2009 to 2017 (in billion Japanese yen) Statista, https://www.statista.com/statistics/690407/japan-consumer-spending-on-online-games/ (last visited June 13, 2024)
Consumer expenditure on online distribution of games in Japan from 2009 to 2017 (in billion Japanese yen) [Graph], Dentsu, August 26, 2019. [Online]. Available: https://www.statista.com/statistics/690407/japan-consumer-spending-on-online-games/