This statistic illustrates the results of a survey asking Indian online gamers about the main problems of playing games in 2016. During the measured time period, 42 percent of the respondents answered that high data consumption is a trouble.
Main problems of playing games perceived by online gamers across India in 2016
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KPMG, & Google. (May 10, 2017). Main problems of playing games perceived by online gamers across India in 2016 [Graph]. In Statista. Retrieved September 20, 2024, from https://www.statista.com/statistics/756014/india-challenges-perceived-by-online-gamers/
KPMG, und Google. "Main problems of playing games perceived by online gamers across India in 2016." Chart. May 10, 2017. Statista. Accessed September 20, 2024. https://www.statista.com/statistics/756014/india-challenges-perceived-by-online-gamers/
KPMG, Google. (2017). Main problems of playing games perceived by online gamers across India in 2016. Statista. Statista Inc.. Accessed: September 20, 2024. https://www.statista.com/statistics/756014/india-challenges-perceived-by-online-gamers/
KPMG, and Google. "Main Problems of Playing Games Perceived by Online Gamers across India in 2016." Statista, Statista Inc., 10 May 2017, https://www.statista.com/statistics/756014/india-challenges-perceived-by-online-gamers/
KPMG & Google, Main problems of playing games perceived by online gamers across India in 2016 Statista, https://www.statista.com/statistics/756014/india-challenges-perceived-by-online-gamers/ (last visited September 20, 2024)
Main problems of playing games perceived by online gamers across India in 2016 [Graph], KPMG, & Google, May 10, 2017. [Online]. Available: https://www.statista.com/statistics/756014/india-challenges-perceived-by-online-gamers/