In 2022, the sales revenue of the arcade gaming market in South Korea reached around 297.6 billion South Korean won. This represents an increase from the previous year despite the limitations as the industry continues to grow. The arcade games sector saw the saw the second-highest growth rate in the domestic games market.
Sales revenue of the arcade gaming market in South Korea from 2015 to 2022 (in billion South Korean won)
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Korea Creative Content Agency. (March 4, 2024). Sales revenue of the arcade gaming market in South Korea from 2015 to 2022 (in billion South Korean won) [Graph]. In Statista. Retrieved June 17, 2024, from https://www.statista.com/statistics/827728/south-korea-arcade-gaming-market-sales-revenue/
Korea Creative Content Agency. "Sales revenue of the arcade gaming market in South Korea from 2015 to 2022 (in billion South Korean won)." Chart. March 4, 2024. Statista. Accessed June 17, 2024. https://www.statista.com/statistics/827728/south-korea-arcade-gaming-market-sales-revenue/
Korea Creative Content Agency. (2024). Sales revenue of the arcade gaming market in South Korea from 2015 to 2022 (in billion South Korean won). Statista. Statista Inc.. Accessed: June 17, 2024. https://www.statista.com/statistics/827728/south-korea-arcade-gaming-market-sales-revenue/
Korea Creative Content Agency. "Sales Revenue of The Arcade Gaming Market in South Korea from 2015 to 2022 (in Billion South Korean Won)." Statista, Statista Inc., 4 Mar 2024, https://www.statista.com/statistics/827728/south-korea-arcade-gaming-market-sales-revenue/
Korea Creative Content Agency, Sales revenue of the arcade gaming market in South Korea from 2015 to 2022 (in billion South Korean won) Statista, https://www.statista.com/statistics/827728/south-korea-arcade-gaming-market-sales-revenue/ (last visited June 17, 2024)
Sales revenue of the arcade gaming market in South Korea from 2015 to 2022 (in billion South Korean won) [Graph], Korea Creative Content Agency, March 4, 2024. [Online]. Available: https://www.statista.com/statistics/827728/south-korea-arcade-gaming-market-sales-revenue/