Game Consoles Aren't Just for Gaming Anymore
Yesterday, Microsoft introduced the next generation of its Xbox video game console. The Xbox One will compete with Nintendo's Wii U and Sony's PlayStation 3 in a market that has been radically transformed in the past few years. Now that smartphones and tablets deliver high quality gaming content to everyone that has a few dollars to spare, home consoles need to provide customers with additional features in order to lure them into paying hundreds of dollars for a dedicated gaming device.
Microsoft's strategy with the Xbox One is pretty clear. With its abilities to stream video content and pass through signals from a cable set-top box, the new console is designed to become the center of the living room. With voice and gesture controls, Xbox Home could add some of the features to the TV expericence that have been part of the consistent Apple TV rumours.
Above chart shows that the use of video game consoles has already extended beyond gaming. According to Nielsen data, one third of the time Americans spent with the Xbox 360 was dedicated to activities other than gaming in the past year. This trend will likely be accelerated by the arrival of the new consoles, which will ring in a new round in the battle for the living room crown.
- Video Game IndustrySony Trumps Nintendo in Shrinking Console Market
This chart shows video game console sales of Sony, Nintendo and Microsoft.
- Video GamesVideogame Machines Soak Up Power Even When Not in Use
This chart shows console power consumption in the most common operating modes.
- Video GamesWii U on Track to Become Nintendo's Worst Selling Console
This chart shows Nintendo's home video game console sales since 1998.
- Video GamesThe Rapid Decline of Nintendo's Hardware Business
This chart illustrates the rapid decline of Nintendo's hardware business.
- PriceA PS4 Costs 4x as Much in Brazil as in the U.S.
This chart shows the suggested retail price for a PlayStation 4 in selected countries in 2014.
- Hardware revenue of the U.S. video game industry from May 2012 to May 2014 (in million U.S. dollars)
Monthly hardware revenue of the U.S. video game industry 2012-2014
- Retail revenue of the U.S. video game industry from May 2012 to May 2014 (in billion U.S. dollars)
Revenue of the U.S. video game industry 2012-2014
- Software revenue of the U.S. video game industry from May 2012 to May 2014 (in million U.S. dollars)
Software revenue of the U.S. video game industry 2012-2014
- Global unit sales of video game consoles from 2008 to 2013Global unit sales of video game consoles from 2008 to 2013
- Video game console use in the U.S. in 2012, by type and activityVideo game console use in the U.S. in 2012, by type and activity
- Revenue from video game console hardware & software worldiwide 2012-2015Revenue from video game console hardware & software worldiwide 2012-2015
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