Game Consoles Aren't Just for Gaming Anymore
Yesterday, Microsoft introduced the next generation of its Xbox video game console. The Xbox One will compete with Nintendo's Wii U and Sony's PlayStation 3 in a market that has been radically transformed in the past few years. Now that smartphones and tablets deliver high quality gaming content to everyone that has a few dollars to spare, home consoles need to provide customers with additional features in order to lure them into paying hundreds of dollars for a dedicated gaming device.
Microsoft's strategy with the Xbox One is pretty clear. With its abilities to stream video content and pass through signals from a cable set-top box, the new console is designed to become the center of the living room. With voice and gesture controls, Xbox Home could add some of the features to the TV expericence that have been part of the consistent Apple TV rumours.
Above chart shows that the use of video game consoles has already extended beyond gaming. According to Nielsen data, one third of the time Americans spent with the Xbox 360 was dedicated to activities other than gaming in the past year. This trend will likely be accelerated by the arrival of the new consoles, which will ring in a new round in the battle for the living room crown.
- Software revenue of the U.S. video game industry from April 2013 to May 2015 (in million U.S. dollars)
Software revenue of the U.S. video game industry 2013-2015
- Retail revenue of the U.S. video game industry from April 2013 to May 2015 (in billion U.S. dollars)
Revenue of the U.S. video game industry 2013-2015
- Hardware revenue of the U.S. video game industry from April 2013 to May 2015 (in million U.S. dollars)
Monthly hardware revenue of the U.S. video game industry 2013-2015
- Global unit sales of video game consoles from 2008 to 2014Global unit sales of video game consoles from 2008 to 2014
- Video game console hardware revenue in the United Kingdom (UK) 2010-2014Video game console hardware revenue in the United Kingdom (UK) 2010-2014
- Video game consoles - worldwide salesVideo game consoles - worldwide sales
- Who may use the "Chart of the Day"?
- The Statista "Chart of the Day", made available under the Creative Commons License CC BY-ND 3.0, may be used and displayed without charge by all commercial and non-commercial websites. Use is, however, only permitted with proper attribution to Statista.
- Which topics are covered by the "Chart of the Day"?
- The Statista "Chart of the Day" currently focuses on two sectors: "Media and Technology", updated daily and featuring the latest statistics from the media, internet, telecommunications and consumer electronics industries; and "Economy and Society", which inlcudes current data from the United States and around the world relating to economic and political issues as well as sports and entertainment.
- Can Statista create customized charts?
Absolutely! For information on tailor-made and sector-specific
Charts of the Day, please contact Jan Ahrens