Zynga's Monetization Problem
While everybody was still going on about Apple’s „disappointing“ June quarter, social gaming company Zynga posted results that were in fact disappointing. Zynga reported underwhelming growth and cut its full year EPS forecast to a range of $0.09 - $0.04, widely missing Wall Street expectations of $0.27.
Trying to explain his company’s weak performance CEO Mark Pincus quoted changes that Facebook had made to its gaming platform and weaker-than-hoped performance of $200 million acquisition Draw Something.
After crunching the numbers, we found that Zynga is still having trouble monetizing its ever-growing user base. Average bookings per monthly unique user are on a downward-slope, having declined year-over-year in each of the past four quarters. If Zynga doesn’t manage to turn this trend around, the company will have trouble justifying the hype that surrounded its IPO last year.
- Software revenue of the U.S. video game industry from November 2012 to November 2014 (in million U.S. dollars)
Software revenue of the U.S. video game industry 2012-2014
- Retail revenue of the U.S. video game industry from November 2012 to November 2014 (in billion U.S. dollars)
Revenue of the U.S. video game industry 2012-2014
- Hardware revenue of the U.S. video game industry from November 2012 to November 2014 (in million U.S. dollars)
Monthly hardware revenue of the U.S. video game industry 2012-2014
- Number of monthly active WhatsApp users as of August 2014Number of monthly active WhatsApp users as of August 2014
- Monthly active users of the most popular Facebook games as of October 2014Monthly active users of the most popular Facebook games as of October 2014
- LINE: number of monthly active users 2014LINE: number of monthly active users 2014
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