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- Release date
- August 2014
- Region
- Worldwide
- Survey time period
- Q1 2005 to Q3 2014
- Special properties
- Activision Blizzard internal estimates
- Retail revenue of the U.S. video game industry from August 2012 to August 2014 (in billion U.S. dollars)
Revenue of the U.S. video game industry 2012-2014
- Hardware revenue of the U.S. video game industry from August 2012 to August 2014 (in million U.S. dollars)
Monthly hardware revenue of the U.S. video game industry 2012-2014
- Software revenue of the U.S. video game industry from August 2012 to August 2014 (in million U.S. dollars)
Software revenue of the U.S. video game industry 2012-2014
- Digital video game sales in the United States, United Kingdom, Germany and France in 2012 (in billion U.S. dollars)
Digital video game sales in the U.S., UK, Germany and France in 2012
- Revenue of select game publishers worldwide as of July 2012 (in billion U.S. dollars)*
Revenue of select game publishers worldwide in 2012
- Data volume of online gaming internet traffic in North America from 2011 to 2016 (in petabytes per month)
Forecast: online gaming traffic in North America 2011-2016
- Gaming statisticsGaming
- Gaming in the United Kingdom statisticsGaming in the United Kingdom
- Mobile gaming statisticsMobile gaming
Number of World of Warcraft subscribers from 1st quarter 2005 to 3rd quarter 2014 (in millions)
| Subscribers in millions | |
|---|---|
| Q1 '05 | 1.5 |
| Q2 '05 | 3.5 |
| Q3 '05 | 4 |
| Q4 '05 | 5.5 |
| Q1 '06 | 6 |
| Q2 '06 | 6.5 |
| Q3 '06 | 7 |
| Q4 '06 | 8 |
| Q1 '07 | 8.5 |
| Q2 '07 | 9 |
| Q3 '07 | 9.3 |
| Q4 '07 | 10 |
| Q1 '08 | 10.7 |
| Q2 '08 | 10.9 |
| Q3 '08 | 11 |
| Q4 '08 | 11.5 |
| Q4 '09 | 11.5 |
| Q3 '10 | 12 |
| Q4 '10 | 12 |
| Q1 '11 | 11.4 |
| Q2 '11 | 11.1 |
| Q3 '11 | 10.3 |
| Q4 '11 | 10.2 |
| Q1 '12 | 10.2 |
| Q2 '12 | 9.1 |
| Q3 '12* | 10 |
| Q4 '12* | 9.6 |
| Q1 '13 | 8.3 |
| Q2 '13 | 7.7 |
| Q3 '13 | 7.6 |
| Q4 '13 | 7.8 |
| Q1 '14 | 7.6 |
| Q2 '14 | 6.8 |
| Q3 '14 | 7.4 |
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This statistic shows the number of active subscriptions for the MMORPG World of Warcraft online game from the first quarter of 2005 to the third quarter of 2014. In the last quarter of 2012, World of Warcraft had a subscriber base of 9.6 million.
World of Warcaft – additional information
World of Warcraft reached the peak of its popularity in the second half of 2010, when Activision Blizzard’s estimates put the number of global subscribers at 12 million. Before that, the number had been climbing steadily from 1.5 million in the first quarter of 2005, exceeding five million in the fourth quarter of 2006 and 10 million in the fourth quarter of 2007. In 2011, the figures started falling and by the first quarter of 2014, they decreased to the 2006 level.
World of Warcraft is the fourth in the series of games published by Blizzard Entertainment, after “Orcs & Humans,” “Tides of Darkness,” and “The Frozen Throne.” It was released in late November 2004; the date was not arbitrary – the release celebrated the 10th anniversary of the whole franchise. As of May 2014, four expansions to the game had been released, with the fifth – “Warlords of Draenor” – announced to appear on the market in fall 2014.
In 2012, WoW publisher Activision Blizzard was the most successful video games publisher in Europe and the United States, holding nearly 20 percent of the market. The company’s 2013 annual revenue amounted to 4.48 billion U.S. dollars, out of which more than one billion constitutes the company’s net income. The company has also created such games as Call of Duty, Guitar Hero, and StarCraft.
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