According to a survey on South Korean gamers, around 26.6 percent of the surveyed VR gamers answered that they spent more time on gaming during the COVID-19 pandemic. Those VR gamers were playing games by using their PC, smartphones, console, and VR devices.
Change in time spent on gaming among VR gamers during the coronavirus (COVID-19) pandemic in South Korea in 2020
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Other statistics that may interest you Game industry in South Korea
Overview
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Mobile gaming
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PC gaming
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Other platforms
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Korea Creative Content Agency. (August 14, 2020). Change in time spent on gaming among VR gamers during the coronavirus (COVID-19) pandemic in South Korea in 2020 [Graph]. In Statista. Retrieved June 15, 2024, from https://www.statista.com/statistics/1221161/south-korea-time-spent-vr-gaming-during-covid19/
Korea Creative Content Agency. "Change in time spent on gaming among VR gamers during the coronavirus (COVID-19) pandemic in South Korea in 2020." Chart. August 14, 2020. Statista. Accessed June 15, 2024. https://www.statista.com/statistics/1221161/south-korea-time-spent-vr-gaming-during-covid19/
Korea Creative Content Agency. (2020). Change in time spent on gaming among VR gamers during the coronavirus (COVID-19) pandemic in South Korea in 2020. Statista. Statista Inc.. Accessed: June 15, 2024. https://www.statista.com/statistics/1221161/south-korea-time-spent-vr-gaming-during-covid19/
Korea Creative Content Agency. "Change in Time Spent on Gaming among Vr Gamers during The Coronavirus (Covid-19) Pandemic in South Korea in 2020." Statista, Statista Inc., 14 Aug 2020, https://www.statista.com/statistics/1221161/south-korea-time-spent-vr-gaming-during-covid19/
Korea Creative Content Agency, Change in time spent on gaming among VR gamers during the coronavirus (COVID-19) pandemic in South Korea in 2020 Statista, https://www.statista.com/statistics/1221161/south-korea-time-spent-vr-gaming-during-covid19/ (last visited June 15, 2024)
Change in time spent on gaming among VR gamers during the coronavirus (COVID-19) pandemic in South Korea in 2020 [Graph], Korea Creative Content Agency, August 14, 2020. [Online]. Available: https://www.statista.com/statistics/1221161/south-korea-time-spent-vr-gaming-during-covid19/