According to a survey conducted in March 2019, close to 72 percent of respondents aged 10 to 19 years old in Japan named video games as one of the types of content they wanted to experience using virtual reality (VR). Video games were also the most commonly mentioned category among people in their twenties.
Types of content young people want to experience using virtual reality (VR) in Japan as of March 2019, by age group
Basic Account
Get to know the platform
You only have access to basic statistics.
This statistic is not included in your account.
Starter Account
The ideal entry-level account for individual users
- Instant access to 1m statistics
- Download in XLS, PDF & PNG format
- Detailed references
$199 USD / Month *
Professional Account
Full access
Business Solutions including all features.
* Prices do not include sales tax.
Other statistics that may interest you XR in the United States
Overview
5
- Premium Statistic AR/VR B2C market revenue in the U.S. 2019-2029
- Premium Statistic AR/VR B2C market revenue growth in the U.S. 2020-2029
- Premium Statistic AR/VR headset shipments worldwide 2022-2027, by segment
- Premium Statistic AR/VR headset shipment year-over-year growth worldwide 2021-2026
- Premium Statistic AR/VR headset shipments worldwide 2021-2026, by market
Augmented reality (AR)
6
- Premium Statistic AR B2C market revenue in the U.S. 2017-2027
- Premium Statistic AR B2C market revenue growth in the U.S. 2018-2027, by segment
- Premium Statistic Revenue of the AR software industry in the U.S. 2019-2029
- Premium Statistic AR software B2C market revenue in the U.S. 2018-2028, by segment
- Premium Statistic Revenue of the AR hardware industry in the U.S. 2022-2029
- Premium Statistic Revenue of the AR advertising industry in the U.S. 2019-2029
Virtual reality (VR)
7
- Premium Statistic VR B2C market revenue in the U.S. 2019-2029
- Premium Statistic VR B2C market revenue growth in the U.S. 2020-2029, by segment
- Premium Statistic Revenue of the VR software industry in the U.S. 2019-2029
- Premium Statistic VR software B2C market revenue in the U.S. 2018-2028, by segment
- Premium Statistic Revenue of the VR hardware industry in the U.S. 2019-2029
- Premium Statistic VR hardware B2C market revenue in the U.S. 2018-2028, by segment
- Premium Statistic Revenue of the VR advertising industry in the U.S. 2019-2029
Consumption
8
- Premium Statistic Frequency of AR use in the U.S. 2022
- Premium Statistic Reasons to like AR in the U.S. 2022, by use case
- Premium Statistic Interest in AR in the U.S. 2022, by use case
- Premium Statistic Level of knowledge regarding AR in the U.S. 2022, by age
- Premium Statistic Frequency of VR use in the U.S. 2022
- Premium Statistic Reasons to like VR in the U.S. 2022, by use case
- Premium Statistic Interest in VR in the U.S. 2022, by use case
- Premium Statistic Level of knowledge regarding VR in the U.S. 2022, by age
Special focus: metaverse
8
- Basic Statistic U.S. adults familiar with the metaverse 2022
- Basic Statistic Metaverse appeal according to interested adults in the U.S. 2022
- Basic Statistic Metaverse disinterest according to uninterested adults in the U.S. 2022
- Basic Statistic Interest in metaverse experience according to adults in the U.S. 2022, by age
- Basic Statistic Most appealing metaverse elements according to U.S. adults 2022
- Basic Statistic Metaverse top of mind according to adults in the U.S. 2022
- Basic Statistic Personal info sharing in the metaverse according to enthusiasts in the U.S. 2022
- Basic Statistic Personal info non-sharing in the metaverse according to enthusiasts in the U.S. 2022
Further related statistics
7
- Net sales of GameStop worldwide 2010-2023, by region
- Number of books read by young people monthly in the United Kingdom (UK) 2015
- Current alcohol use in persons aged 12-20 in the U.S. by age 2002-2013
- Largest donations made by young people in the U.S. to nonprofits in 2011
- Generation Y's preferences for donating time vs money to nonprofits in the U.S. 2012
- Distribution of expenditures of U.S. households, ages 18 to 24, 1985 and 2010
- Percentage of Millennials with credit cards in the U.S. 1989-2007
Further Content: You might find this interesting as well
Statistics
- Net sales of GameStop worldwide 2010-2023, by region
- Number of books read by young people monthly in the United Kingdom (UK) 2015
- Current alcohol use in persons aged 12-20 in the U.S. by age 2002-2013
- Largest donations made by young people in the U.S. to nonprofits in 2011
- Generation Y's preferences for donating time vs money to nonprofits in the U.S. 2012
- Distribution of expenditures of U.S. households, ages 18 to 24, 1985 and 2010
- Percentage of Millennials with credit cards in the U.S. 1989-2007
TesTee Lab. (May 28, 2019). Types of content young people want to experience using virtual reality (VR) in Japan as of March 2019, by age group [Graph]. In Statista. Retrieved June 13, 2024, from https://www.statista.com/statistics/1089084/japan-content-young-people-want-to-experience-using-virtual-reality-by-age-group/
TesTee Lab. "Types of content young people want to experience using virtual reality (VR) in Japan as of March 2019, by age group." Chart. May 28, 2019. Statista. Accessed June 13, 2024. https://www.statista.com/statistics/1089084/japan-content-young-people-want-to-experience-using-virtual-reality-by-age-group/
TesTee Lab. (2019). Types of content young people want to experience using virtual reality (VR) in Japan as of March 2019, by age group. Statista. Statista Inc.. Accessed: June 13, 2024. https://www.statista.com/statistics/1089084/japan-content-young-people-want-to-experience-using-virtual-reality-by-age-group/
TesTee Lab. "Types of Content Young People Want to Experience Using Virtual Reality (Vr) in Japan as of March 2019, by Age Group." Statista, Statista Inc., 28 May 2019, https://www.statista.com/statistics/1089084/japan-content-young-people-want-to-experience-using-virtual-reality-by-age-group/
TesTee Lab, Types of content young people want to experience using virtual reality (VR) in Japan as of March 2019, by age group Statista, https://www.statista.com/statistics/1089084/japan-content-young-people-want-to-experience-using-virtual-reality-by-age-group/ (last visited June 13, 2024)
Types of content young people want to experience using virtual reality (VR) in Japan as of March 2019, by age group [Graph], TesTee Lab, May 28, 2019. [Online]. Available: https://www.statista.com/statistics/1089084/japan-content-young-people-want-to-experience-using-virtual-reality-by-age-group/