U.S. metaverse in-game economic activities 2021
In 2021, in-gaming experiences of non-gaming activities became increasingly more common as virtual spaces replaced physical gatherings during extended periods of COVID-19 related lockdowns and social distancing. Overall, 72 percent of metaverse participants in the United States had participated in a social activity within video games in the last 12 months and 44 percent of those had purchased skins, emotes, and other in-game personalization content.