games for conventional mobile phones as well as games for handheld and home consoles saw a long-term decline.
The consumer expenditure on smartphone games in Japan amounted to approximately 1.36 trillion Japanese yen in 2017, up from about 1.18 trillion yen in the previous year. The market experienced a tremendous growth during the surveyed period, while Consumer expenditure on smartphone games in Japan from 2011 to 2017 (in billion Japanese yen)
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Dentsu. (August 26, 2019). Consumer expenditure on smartphone games in Japan from 2011 to 2017 (in billion Japanese yen) [Graph]. In Statista. Retrieved June 01, 2024, from https://www.statista.com/statistics/690292/japan-consumer-spending-smartphone-games/
Dentsu. "Consumer expenditure on smartphone games in Japan from 2011 to 2017 (in billion Japanese yen)." Chart. August 26, 2019. Statista. Accessed June 01, 2024. https://www.statista.com/statistics/690292/japan-consumer-spending-smartphone-games/
Dentsu. (2019). Consumer expenditure on smartphone games in Japan from 2011 to 2017 (in billion Japanese yen). Statista. Statista Inc.. Accessed: June 01, 2024. https://www.statista.com/statistics/690292/japan-consumer-spending-smartphone-games/
Dentsu. "Consumer Expenditure on Smartphone Games in Japan from 2011 to 2017 (in Billion Japanese Yen)." Statista, Statista Inc., 26 Aug 2019, https://www.statista.com/statistics/690292/japan-consumer-spending-smartphone-games/
Dentsu, Consumer expenditure on smartphone games in Japan from 2011 to 2017 (in billion Japanese yen) Statista, https://www.statista.com/statistics/690292/japan-consumer-spending-smartphone-games/ (last visited June 01, 2024)
Consumer expenditure on smartphone games in Japan from 2011 to 2017 (in billion Japanese yen) [Graph], Dentsu, August 26, 2019. [Online]. Available: https://www.statista.com/statistics/690292/japan-consumer-spending-smartphone-games/