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Revenue of video games in Asia 2017-2025, by segment

Revenue of video games in Asia from 2017 to 2025, by segment

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Supplementary notes

*Data provided by Statista Consumer Outlook are estimates
Video Games are defined as fee-based video games distributed over the internet. Download games include downloads of full versions for gaming consoles or PCs (installation required), mobile games for smartphones and tablet devices (paid app downloads and in-app-purchases), paid or free-to-play online games which can be either played directly in the internet browser or via clients that need to be installed (subscription-based or including in-game purchases) as well as subscription-based gaming networks such as Xbox Live Gold, PlayStation Plus or Nintendo Switch Online. Physical video game sales and demo/trial versions are not included.

All figures are estimates. For further information please see the methodology of the Digital Market Outlook.

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Statistics on " Gaming market in the Asia-Pacific region "

Statistics on Gaming market in the Asia-Pacific region

Overview

5

Market revenue

4

User base

6

Companies

6

Games

6

Mobile gaming

3

eSports

4

Usage preferences

5

Further related statistics

20
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