Revenue of video games market in Southeast Asia 2018-2027, by country

Video games market revenue in Southeast Asia from 2018 to 2027, by country

Download
Show detailed source information?
Register for free
Already a member?
Log in
Sources

Use Ask Statista Research Service

Supplementary notes

Video Games are defined as fee-based video games distributed over the internet. Download games include downloads of full versions for gaming consoles or PCs (installation required), mobile games for smartphones and tablet devices (paid app downloads and in-app-purchases), paid or free-to-play online games which can be either played directly in the internet browser or via clients that need to be installed (subscription-based or including in-game purchases) as well as subscription-based gaming networks such as Xbox Live Gold, PlayStation Plus or Nintendo Switch Online. Physical video game sales and demo/trial versions are not included.

All figures are estimates. A detailed methodology can be found in the Statista Market Outlook

Citation formats
Use Statista now: unlimited access to all content

Other statistics that may interest you

Other statistics that may interest you

Overview

5

Device preferences

3

Mobile gaming

4

eSports

5

Developer perspective

3

Consumer side

6
Use Statista now: unlimited access to all content
Learn more about how Statista can support your business.