Revenue per user of online games in Singapore 2017-2027

Revenue per user of online games in Singapore 2017-2027

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Supplementary notes

Data provided by Statista Market Insights are estimates. Online Games are defined as massive multiplayer online games (MMOGs) as well as casual and social games that can be either played directly in the internet browser or via clients that need to be installed.

The definition covers subscription-based games, e.g. World of Warcraft, as well as free-to-play games with in-game purchases for additional premium content or functionalities, e.g. Fortnite.

Freemium games, that only allow the free usage of the game's core part, are not included. Those games are covered by the segment Mobile Games.

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