In 2023, the gaming hardware segment comprised the largest portion of the games market revenue in Malaysia, with an estimated 583 million U.S. dollars. Meanwhile, mobile games was the second leading segment with the highest revenue with more than 284 million U.S. dollars. Statista Market Insights forecasted that the revenue of all segments in the gaming market will continue to increase.
Revenue of the gaming market Malaysia from 2018 to 2029, by segment
(in million U.S. dollars)
Characteristic
Physically Sold Video Games
In-game Advertising
Gaming Live Streaming
Download Games
Mobile Games
Online Games
Gaming Networks
Gaming Hardware
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Data provided by Statista Market Insights are estimates.
Definition:
The games market refers to the entire industry involved in the creation, development, publishing, distribution, and monetization of video games. This market encompasses a wide range of products, including console games, PC games, mobile games, and online games. It also includes hardware and accessories such as gaming consoles, controllers, and virtual reality headsets. The games market is a rapidly growing industry, with millions of people worldwide playing video games and billions of dollars in revenue generated each year.
Structure:
The games market contains out of several different markets, such as Physically Sold Video Games, Mobile Games or Cloud Gaming. Information on all the other markets can be found on the relevant page.
Additional Information:
The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through in-game purchases, consumer spending on games, and subscription fees. Additional definitions for each market can be found within the respective market pages. Market numbers for download games, mobile games, online games and gaming networks can also be found in the digital market insights in the video games market. Key players in the market are companies like Activision (Call of Duty), PUBG Mobile or GeForce Now. For more information on the data displayed, use the info button right next to the boxes.
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Statista. (August 1, 2024). Revenue of the gaming market Malaysia from 2018 to 2029, by segment (in million U.S. dollars) [Graph]. In Statista. Retrieved September 09, 2024, from https://www.statista.com/forecasts/1483147/malaysia-gaming-market-revenue-by-segment
Statista. "Revenue of the gaming market Malaysia from 2018 to 2029, by segment (in million U.S. dollars)." Chart. August 1, 2024. Statista. Accessed September 09, 2024. https://www.statista.com/forecasts/1483147/malaysia-gaming-market-revenue-by-segment
Statista. (2024). Revenue of the gaming market Malaysia from 2018 to 2029, by segment (in million U.S. dollars). Statista. Statista Inc.. Accessed: September 09, 2024. https://www.statista.com/forecasts/1483147/malaysia-gaming-market-revenue-by-segment
Statista. "Revenue of The Gaming Market Malaysia from 2018 to 2029, by Segment (in Million U.S. Dollars)." Statista, Statista Inc., 1 Aug 2024, https://www.statista.com/forecasts/1483147/malaysia-gaming-market-revenue-by-segment
Statista, Revenue of the gaming market Malaysia from 2018 to 2029, by segment (in million U.S. dollars) Statista, https://www.statista.com/forecasts/1483147/malaysia-gaming-market-revenue-by-segment (last visited September 09, 2024)
Revenue of the gaming market Malaysia from 2018 to 2029, by segment (in million U.S. dollars) [Graph], Statista, August 1, 2024. [Online]. Available: https://www.statista.com/forecasts/1483147/malaysia-gaming-market-revenue-by-segment