The revenue is forecast to experience significant growth in all segments in 2029. Especially notable is the remarkably robust growth observed in the Gaming Hardware segment as we approach the end of the forecast period. This value, reaching 48.1 million U.S. dollars, stands out significantly compared to the average changes, which are estimated at 12.3375 million U.S. dollars.
Data provided by Statista Market Insights are estimates.
Definition:
The games market refers to the entire industry involved in the creation, development, publishing, distribution, and monetization of video games. This market encompasses a wide range of products, including console games, PC games, mobile games, and online games. It also includes hardware and accessories such as gaming consoles, controllers, and virtual reality headsets. The games market is a rapidly growing industry, with millions of people worldwide playing video games and billions of dollars in revenue generated each year.
Structure:
The games market contains out of several different markets, such as Physically Sold Video Games, Mobile Games or Cloud Gaming. Information on all the other markets can be found on the relevant page.
Additional Information:
The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through in-game purchases, consumer spending on games, and subscription fees. Additional definitions for each market can be found within the respective market pages. Market numbers for download games, mobile games, online games and gaming networks can also be found in the digital market insights in the video games market. Key players in the market are companies like Activision (Call of Duty), PUBG Mobile or GeForce Now. For more information on the data displayed, use the info button right next to the boxes.
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Statista. (August 28, 2024). Revenue of the gaming market Malaysia from 2018 to 2029, by segment (in million U.S. dollars) [Graph]. In Statista. Retrieved October 13, 2024, from https://www.statista.com/forecasts/1483147/malaysia-gaming-market-revenue-by-segment
Statista. "Revenue of the gaming market Malaysia from 2018 to 2029, by segment (in million U.S. dollars)." Chart. August 28, 2024. Statista. Accessed October 13, 2024. https://www.statista.com/forecasts/1483147/malaysia-gaming-market-revenue-by-segment
Statista. (2024). Revenue of the gaming market Malaysia from 2018 to 2029, by segment (in million U.S. dollars). Statista. Statista Inc.. Accessed: October 13, 2024. https://www.statista.com/forecasts/1483147/malaysia-gaming-market-revenue-by-segment
Statista. "Revenue of The Gaming Market Malaysia from 2018 to 2029, by Segment (in Million U.S. Dollars)." Statista, Statista Inc., 28 Aug 2024, https://www.statista.com/forecasts/1483147/malaysia-gaming-market-revenue-by-segment
Statista, Revenue of the gaming market Malaysia from 2018 to 2029, by segment (in million U.S. dollars) Statista, https://www.statista.com/forecasts/1483147/malaysia-gaming-market-revenue-by-segment (last visited October 13, 2024)
Revenue of the gaming market Malaysia from 2018 to 2029, by segment (in million U.S. dollars) [Graph], Statista, August 28, 2024. [Online]. Available: https://www.statista.com/forecasts/1483147/malaysia-gaming-market-revenue-by-segment