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Digital Market Outlook: video gamers in the U.S. 2017-2027, by segment

Number of digital video game users in the United States from 2017 to 2027, by segment

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Special properties

excluding physical video game sales

Supplementary notes

* Forecast.
Video Games are defined as fee-based video games distributed over the internet. Download games include downloads of full versions for gaming consoles or PCs (installation required), mobile games for smartphones and tablet devices (paid app downloads and in-app-purchases), paid or free-to-play online games which can be either played directly in the internet browser or via clients that need to be installed (subscription-based or including in-game purchases) as well as subscription-based gaming networks such as Xbox Live Gold, PlayStation Plus or Nintendo Switch Online. Physical video game sales and demo/trial versions are not included.
Further information on methodology can be found here.
Forecasts adjusted for expected impact of COVID-19.
Further information on methodology can be found here.
Statistics are adjusted for expected impact of COVID-19."

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Statistics on "Digital games in the U.S. (DMO)"

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