Supposed likelihood of VR users to lose themselves in virtual worlds in the U.S. 2017

The displayed data shows the results of a survey conducted in the United States in 2017 on the likelihood of virtual reality headset users to lose themselves in virtual worlds. Some 10 percent of respondents stated that it is not at all likely that users of virtual reality headsets could lose themselves in virtual worlds.
The Survey Data Table for the Statista survey Augmented and Virtual Reality in the United States 2017 contains the complete tables for the survey including various column headings.

How likely is it that users of virtual reality headsets could lose themselves in virtual worlds?

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Source

Number of respondents

1,058 respondents

Age group

18 to 69 years

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Statistics on "Augmented Reality (AR)"

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