Media & Advertising
Statistics and market data on Media & Advertising
Statista offers a comprehensive range of statistics on the media and marketing market. To enable effortless navigation, the sector has been divided into six subsectors.
Marketing and advertising. This subsector offers a broad range of data detailing marketing and advertising activities employed by companies of various sizes, as well as non-governmental organizations. It contains general marketing data and figures for specific marketing channels, such as content, mobile or trade fair marketing. This sector also presents insights into the consumer perception of marketing efforts. Additionally, a strong focus is placed on advertising spending figures, across all (offline and online) media as well as across all industries.
Books and publishing. Here our users can find a thorough overview of the publishing market: data on the largest publishing companies, industry revenues and employment information. The sector is divided into its three most important topics: books, newspapers and magazines, with subindustry specific figures for each branch provided. Among the topics covered are: readership and circulation figures, bestsellers lists, the position of digital publications, such as e-books and online magazines and newspapers, and the development of the bookstore retail sector.
Media usage. From reading or watching to listening and gaming, this particular part of the Statista database contains figures describing the usage of everything from traditional to online media. Beginning with the most significant market indicators, such as penetration rates and time spent consuming media, this subcategory additionally provides statistics and facts about social media usage. Also covered are special topics, such as media exposure in everyday situations like shopping or commuting.
Music. This sector of Statista’s aggregated media industry data consists of key music industry figures (revenue, employment, number of companies active in the sector, largest players) alongside music consumption data. Users can access information on genre preferences among various audiences and demographics, concert-going data, as well as annually updated bestseller lists. Special attention is paid to developments in the digital music market, especially digital music sales and methods of music consumption, including the usage of online music services like online radio and streaming. Additionally, the platform offers selected data regarding music celebrities, such as artists’ earnings and popularity scores.
Radio, TV & film. This category contains data on the audio-visual and broadcast industries, including production, broadcast and consumption figures for the radio, TV, and film subcategories. Beside key industry figures, comprehensive data on key industry players – among them revenues and market shares – are provided. Reach and penetration data for various television and radio technologies, as well as 3D cinema, are also collected. Data describing the consumer side of the industry, such as genre preference, movie-going behavior, and TV or radio device usage, can also be found here.
Video games & gaming. Statista tracks the latest shifts in this quickly developing segment of the media industry, with special emphasis paid to games industry market data. Statistics and facts about gaming across all devices – from consoles and PCs, to mobile devices such as smartphones, tablets and handhelds — have been collected here. Games software sales figures illustrate the development of the digital gaming market. Attention has been paid to games market monoliths, such as Nintendo and Microsoft, as well as to user profiles and consumption patterns among various demographics, including children.
While our main focus is U.S. market data, Statista also offers global figures and a range of figures on various markets around the world (such as China, the United Kingdom or Latin America).
Picture: istockphoto.com / janulla
Popular Statistics
- Leading U.S. magazines H1 2019, by circulation
- Television advertising spending in Western Europe 2000-2022
- Advertising spending in Western Europe 2017-2022, by medium
- Advertising spending in Central and Eastern Europe 2000-2022
- Television advertising spending in Central and Eastern Europe 2000-2022
- Advertising spending in Central and Eastern Europe 2017-2021, by type
- Daily Disney+ app downloads in the Netherlands 2019
- Book trade revenue development in Germany 2017-2019
Recommended study on this industry
Save valuable research time by accessing all relevant information and facts already included in this report

- Edited and prepared
- Download in PPT/PDF format
- Instant access
More interesting topics from the industry "Media & Advertising"
More interesting topics from the industry "Media & Advertising"
Advertising & Marketing
- Advertising in Africa
- Advertising in the United Kingdom
- Advertising industry in Brazil
- Advertising industry in Canada
- Advertising industry in India
- Advertising industry in Latin America
- Advertising industry in Mexico
- Advertising industry in North America
- Advertising industry in the U.S.
- Automotive Advertising
- Brands on social media
- Content Marketing
- Digital Advertising
- Digital Advertising Formats
- Digital coupons and deals
- E-mail marketing
- E-mail usage in the United States
- Entertainment industry in Europe
- Facebook Marketing
- Food advertising
- Global advertising market
- Groupon
- Luxury advertising and marketing
- Mobile Marketing
- Online political advertising in Europe
- Online reviews
- Political advertising in the U.S.
- Search advertising
- Social media influencers in France
- Social media marketing
- Super Bowl
- Trade show marketing
- Twitter marketing
Books & Publishing
- Audiobooks
- Bild Zeitung in Germany
- Book authors
- Book formats in the U.S.
- Book Industry
- Book market in Europe
- Book market in Sweden
- Cairo Communication
- Caltagirone Editore
- Children and media in the U.S.
- Digital advertising in Europe
- Digital Publishing Industry
- Digital publishing industry
- E-books
- Entertainment industry in Europe
- Fake news in Germany
- Game of Thrones
- GEDI Gruppo Editoriale
- Hubert Burda Media
- LGBTQ media in Canada
- LGBTQ media in the U.S.
- Libraries in the United Kingdom
- Magazine Industry
- Magazine industry in Europe
- Magazines in Canada
- Minorities in Media
- Mondadori
- News in Canada
- Newspaper Industry
- Newspaper Industry in India
- Newspaper market in Europe
- Newspapers in Canada
- Paid content in media
- Print media industry
- Printed media in Europe
- RCS (Rizzoli-Corriere della Sera Media Group S.p.A)
- Reading habits in the U.S.
- Women in Media
Media Usage
- Book market in Europe
- Digital advertising in Europe
- Ethnic groups in the U.S. - media consumption
- Fake News
- Fake news in Germany
- Journalism
- LGBTQ media in Canada
- LGBTQ media in the U.S.
- Media in the Netherlands
- Media Piracy
- Media usage in Europe
- Media usage in Finland
- Media usage in Germany
- Media usage in Norway
- Media usage in Sweden
- Minorities in Media
- News in Canada
- Newspaper market in Europe
- Online media and entertainment usage in Europe
- Radio industry in Europe
- Second screen usage
- Smartphone usage in South Korea
- Social media usage in Finland
- Social media usage in South Korea
- Trust in media in Europe
- TV News
- U.S. Millennials: Media & Marketing
- Women in Media
Music
- Digital Music
- Digital music industry in China
- Eurovision Song Contest
- Grammy Awards
- Live Music
- Media Piracy
- Music Awards
- Music in Canada
- Music in the U.S.
- Music industry in Europe
- Music industry in Finland
- Music industry in South Korea
- Music Industry in the U.S.
- Music industry in the United Kingdom (UK)
- Podcasting Industry
- Record labels
- Sanremo Music Festival
- Spotify
- Spotify and music streaming in the Netherlands
- Streaming in Canada
- Vivendi
Radio, TV & Film
- Academy Awards
- Amazon Prime Video
- Binge watching in the U.S.
- Box Office in the U.S.
- Box Office worldwide
- Cable news
- Cable TV in the U.S.
- Cairo Communication
- Children and media in the U.S.
- Cinema in Canada
- Cord-cutting
- Digital entertainment in Canada
- Disney
- Display technology
- Entertainment industry in Europe
- Eurovision Song Contest
- Fake news in Germany
- Film Industry in India
- Film industry in South Korea
- Game of Thrones
- Golden Globes
- HBO
- Home video
- Hulu
- LGBTQ media in Canada
- LGBTQ media in the U.S.
- Marvel
- Media companies in Canada
- Media in Africa
- Media in Canada
- Media in the Netherlands
- Media Industry in China
- Media Piracy
- Media usage in Germany
- Media Use
- Mediaset Group
- Minorities in Media
- Movie Industry
- Movie Studios
- Netflix
- News Industry
- Online mass media industry
- Online Radio
- Online TV in the U.S.
- Online video in Europe
- Pandora
- Pay TV in the U.S.
- Pay TV worldwide
- Public service television in Sweden
- Radio in Canada
- Radio Industry
- Radio industry in Europe
- RAI (Radiotelevisione Italiana)
- SiriusXM
- Sports on TV
- Spotify and music streaming in the Netherlands
- Star Wars
- Streaming
- Streaming in Canada
- Subscription Video On Demand
- Superhero movies
- Television advertising in the U.S.
- Television in Canada
- Television in Poland
- Television in the U.S.
- Television industry in the United Kingdom (UK)
- Television Industry Worldwide
- Television market in India
- The BBC
- The Emmy Awards
- The UK Film Industry
- TV and movie awards
- TV market in Sweden
- Video on demand in Poland
- Video on demand in the Netherlands
- Video Streaming Industry in Australia
- Vivendi
- Women in Media
Video Games & Gaming
- (Online) gaming in the Benelux
- Children and media in the U.S.
- Console gaming in Japan
- Counter-Strike: Global Offensive
- Digital entertainment in Canada
- DOTA 2
- eSports market
- Game industry in South Korea
- Gamers in South Korea
- Gaming
- Gaming in China
- Gaming in Poland
- Gaming monetization
- League of Legends
- MMO and MOBA gaming
- Mobile games publishers
- Mobile gaming
- Mobile gaming in Japan
- Nintendo
- Online gaming in India
- Online Gaming Industry
- Social gaming
- Steam
- U.S. gamers
- Video Game Industry
- Video Game Industry in Asia
- Video games market in Sweden
- Video gaming in the United Kingdom
Any more questions?
Get in touch with us quickly and easily.
We are happy to help!
Feel free to contact us anytime using our contact form or visit our FAQ page.


Mon - Fri, 9:30am - 5pm, GMT

Mon - Fri, 11:30am - 10pm, IST
We use cookies to personalize contents and ads, offer social media features, and analyze access to our website. In your browser settings you can configure or disable this, respectively, and can delete any already placed cookies. For details, please see your browser’s Help section (by pressing F1). Please see our privacy statement for details about how we use data.



