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Books, Movies, Music & Games
- Revenue in the "Books, Movies, Music & Games" segment amounts to US$94,229m in 2018.
- Revenue is expected to show an annual growth rate (CAGR 2018-2022) of 2.0% resulting in a market volume of US$101,886m in 2022.
- User penetration is at 18.9% in 2018 and is expected to hit 22.1% in 2022.
- The average revenue per user (ARPU) currently amounts to US$97.02.
- From a global comparison perspective it is shown that most revenue is generated in the United States (US$36,047m in 2018).
Revenue Revenue Growth
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- Revenue Growth
User Penetration Rate
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- Penetration Rate
in the Books, Movies, Music & Games market in US$
Global Comparison - Revenue Global Comparison - User Penetration
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Key Market Indicators
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