Books, Movies, Music & Games

in-scope

  • Books
  • DVDs, Blu-ray discs
  • Computer/console games
  • Music CDs

out-of-scope

  • Digital media (e.g. video-on-demand, music downloads, eBooks)
Market definition

Highlights

worldwide

  • Revenue in the "Books, Movies, Music & Games" segment amounts to US$82,318m in 2017.
  • Revenue is expected to show an annual growth rate (CAGR 2017-2021) of 3.0 % resulting in a market volume of US$92,825m in 2021.
  • User penetration is at 23.5 % in 2017 and is expected to hit 27.8 % in 2021.
  • The average revenue per user (ARPU) currently amounts to US$89.26.
  • From a global comparison perspective it is shown that most revenue is generated in the United States (US$32,867m in 2017).

Trends, Insights & Top Players

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