Revenue in the Digital Video Games segment is projected to reach US$175.10bn in 2022.
Revenue is expected to show an annual growth rate (CAGR 2022-2026) of 8.17%, resulting in a projected market volume of US$239.70bn by 2026.
In the Digital Video Games segment, the number of users is expected to amount to 3,197.7m users by 2026.
User penetration will be 36.5% in 2022 and is expected to hit 40.6% by 2026.
The largest segment is Mobile Games with a market volume of US$124.90bn in 2022.
In global comparison, most revenue will be generated in China (US$55,570.00m in 2022).
The average revenue per user (ARPU) in the Digital Video Games segment is projected to amount to US$62.97 in 2022.
Digital Video Games are defined as fee-based video games distributed over the internet. Download games include downloads of full versions for gaming consoles and PCs (installation required), mobile games for smartphones and tablet devices (paid app downloads and in-app-purchases), paid and free-to-play online games that can be either played directly in the internet browser or are installed by customers (as subscriptions or as components of in-game purchases), and subscription-based gaming networks such as Xbox Live Gold, PlayStation Plus, and Nintendo Switch Online. Physical video game sales and demo/trial versions are not included.
Fee-based video games distributed over the internet
Downloads of full versions for gaming consoles and PCs
Mobile games for smartphones and tablets (paid app downloads or in-app-purchases)
Free-to-play online/browser games (subscription-based or as components of in-game purchases)