Basketball Merchandise - Worldwide
- Worldwide
- Revenue in the Basketball Merchandise market is projected to reach US$1.26bn in 2024.
- Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 1.69%, resulting in a projected market volume of US$1.37bn by 2029.
- In global comparison, most revenue will be generated in the United States (US$1,113.00m in 2024).
- The average revenue per user (ARPU) in the Basketball Merchandise market is projected to amount to US$18.55 in 2024.
- In the Basketball Merchandise market, the number of users is expected to amount to 24.4m users by 2029.
- User penetration in the Basketball Merchandise market will be at 0.9% in 2024.
Analyst Opinion
The global basketball merchandise market is witnessing minimal growth, impacted by factors like fluctuating consumer interest in sports and online shopping. Increasing digitization and rising disposable income may drive market growth in the future, but currently, it remains stagnant.
Customer preferences: With the increasing popularity of basketball in various regions, consumers are placing a greater emphasis on fitness and athletic performance. This has led to a rise in demand for athletic apparel and equipment that not only reflects the latest trends and styles, but also offers functionality and performance benefits. Additionally, the growing interest in basketball as a lifestyle and cultural phenomenon has given rise to a heightened demand for collectible and limited edition merchandise, as fans seek to display their loyalty and passion for the sport. These factors are likely to drive the growth of the basketball merchandise market in the coming years.
Trends in the market: In the global Basketball Merchandise Market, there is a growing trend of incorporating sustainable materials and eco-friendly practices in the production of basketball merchandise. This is in response to the increasing demand for environmentally-friendly products among consumers. Additionally, there is a rising focus on creating inclusive and diverse merchandise, catering to various cultures and demographics. These efforts not only align with increasing consumer values, but also have the potential to attract a wider audience and boost overall sales in the Basketball Market within the Sports Market.
Local special circumstances: In China, the Basketball Merchandise Market is heavily influenced by the countrys growing middle class and their increasing interest in Western sports. This has led to a rise in demand for licensed NBA merchandise, as well as domestic brands that cater specifically to Chinese consumers. Additionally, cultural factors such as the emphasis on collectivism and group identity have created a strong demand for team-related merchandise. Government policies promoting sports and the hosting of international basketball events, such as the annual NBA China Games, also contribute to the growth of the market.
Underlying macroeconomic factors: The global Basketball Merchandise Market of the Basketball Market within the Sports Market is highly influenced by macroeconomic factors such as consumer spending, economic growth, and cultural trends. Growing global economies and increasing disposable incomes have driven the demand for basketball merchandise, particularly in emerging markets. In addition, favorable trade policies, growing popularity of basketball leagues, and rising trend of athleisure wear have also contributed to the growth of the market. However, unstable economic conditions, trade tensions, and currency fluctuations can have a negative impact on the market, limiting growth opportunities. The increasing focus on sustainability and ethical production practices is also shaping consumer preferences and driving the demand for eco-friendly and socially responsible basketball merchandise.
Methodology
Data coverage:
The data encompasses B2C revenues. Figures are based on merchandise spending. All monetary figures refer to consumer spending on goods in the respective segment, which can be online and offline.Modeling approach / Market size:
Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.Forecasts:
In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.Additional notes:
The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.Overview
- Revenue
- Analyst Opinion
- Reach
- Global Comparison
- Methodology
- Key Market Indicators