Revenue in the Fitness Apps segment is projected to reach US$1.86bn in 2022.
Revenue is expected to show an annual growth rate (CAGR 2022-2027) of 12.85%, resulting in a projected market volume of US$3.41bn by 2027.
User penetration will be 15.31% in 2022 and is expected to hit 21.00% by 2027.
The average revenue per user (ARPU) is expected to amount to US$36.39.
In global comparison, most revenue will be generated in China (US$4,645.00m in 2022).
The segment Fitness Apps includes fitness apps for detecting/tracking/analyzing and sharing vitality and fitness achievements (e.g., Runtastic). The user base covers paying and non-paying customers. The revenue figures only include revenues generated from paid apps offering premium options and from in-app purchases; revenues from app downloads and advertising revenues are not included. The data only reflects B2C revenues; B2B and C2C revenues are not covered.
Other Digital Fitness & Well-Being and eHealth apps