In 2018, casual and social games generated 398 million U.S. dollar in consumer spending through in-app sales. The expenditure is expected to increase to 802 million U.S. dollars by 2023.
Consumer spending on casual/social gaming in Brazil in 2014, 2018 and 2023, by platform (in million U.S. dollars)
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PwC. (September 25, 2019). Consumer spending on casual/social gaming in Brazil in 2014, 2018 and 2023, by platform (in million U.S. dollars) [Graph]. In Statista. Retrieved August 19, 2022, from https://www.statista.com/statistics/1079513/consumer-spending-social-casual-gaming-brazil/
PwC. "Consumer spending on casual/social gaming in Brazil in 2014, 2018 and 2023, by platform (in million U.S. dollars)." Chart. September 25, 2019. Statista. Accessed August 19, 2022. https://www.statista.com/statistics/1079513/consumer-spending-social-casual-gaming-brazil/
PwC. (2019). Consumer spending on casual/social gaming in Brazil in 2014, 2018 and 2023, by platform (in million U.S. dollars). Statista. Statista Inc.. Accessed: August 19, 2022. https://www.statista.com/statistics/1079513/consumer-spending-social-casual-gaming-brazil/
PwC. "Consumer Spending on Casual/Social Gaming in Brazil in 2014, 2018 and 2023, by Platform (in Million U.S. Dollars)." Statista, Statista Inc., 25 Sep 2019, https://www.statista.com/statistics/1079513/consumer-spending-social-casual-gaming-brazil/
PwC, Consumer spending on casual/social gaming in Brazil in 2014, 2018 and 2023, by platform (in million U.S. dollars) Statista, https://www.statista.com/statistics/1079513/consumer-spending-social-casual-gaming-brazil/ (last visited August 19, 2022)