The eSports market in Japan was valued at around 8.7 billion Japanese yen in 2020. It was expected to grow at an average annual growth rate of about 29 percent and reach a size of more than 18.4 billion yen by 2024. This growth was said to come about due to several factors, such as the establishment of the eSports league brand X-Moment by NTT Docomo in January 2021 and an increase in mobile gaming eSports.
Value of the eSports market in Japan from 2018 to 2020 with a forecast until 2024 (in billion Japanese yen)
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Kadokawa Game Linkage, & Famitsu. (April 16, 2021). Value of the eSports market in Japan from 2018 to 2020 with a forecast until 2024 (in billion Japanese yen) [Graph]. In Statista. Retrieved May 19, 2022, from https://www.statista.com/statistics/1104505/japan-esports-market-size/
Kadokawa Game Linkage, und Famitsu. "Value of the eSports market in Japan from 2018 to 2020 with a forecast until 2024 (in billion Japanese yen)." Chart. April 16, 2021. Statista. Accessed May 19, 2022. https://www.statista.com/statistics/1104505/japan-esports-market-size/
Kadokawa Game Linkage, Famitsu. (2021). Value of the eSports market in Japan from 2018 to 2020 with a forecast until 2024 (in billion Japanese yen). Statista. Statista Inc.. Accessed: May 19, 2022. https://www.statista.com/statistics/1104505/japan-esports-market-size/
Kadokawa Game Linkage, and Famitsu. "Value of The Esports Market in Japan from 2018 to 2020 with a Forecast until 2024 (in Billion Japanese Yen)." Statista, Statista Inc., 16 Apr 2021, https://www.statista.com/statistics/1104505/japan-esports-market-size/
Kadokawa Game Linkage & Famitsu, Value of the eSports market in Japan from 2018 to 2020 with a forecast until 2024 (in billion Japanese yen) Statista, https://www.statista.com/statistics/1104505/japan-esports-market-size/ (last visited May 19, 2022)