eSports is rapidly gaining popularity and scope in China. In 2019, role playing games (RPG) ranked the first in the eSports gaming market in China, accounting for around 29 percent of the market revenue. Multiplayer online battle arena (MOBA) and shooting games were other major contributors in the Chinese eSports game market.
Revenue share of eSports game market in China in 2019, by category
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Baidu, & Game Committee of the Publishers Association of China. (December 20, 2019). Revenue share of eSports game market in China in 2019, by category [Graph]. In Statista. Retrieved February 26, 2021, from https://www.statista.com/statistics/1104575/china-esports-game-market-revenue-distribution-by-category/
Baidu, und Game Committee of the Publishers Association of China. "Revenue share of eSports game market in China in 2019, by category." Chart. December 20, 2019. Statista. Accessed February 26, 2021. https://www.statista.com/statistics/1104575/china-esports-game-market-revenue-distribution-by-category/
Baidu, Game Committee of the Publishers Association of China. (2019). Revenue share of eSports game market in China in 2019, by category. Statista. Statista Inc.. Accessed: February 26, 2021. https://www.statista.com/statistics/1104575/china-esports-game-market-revenue-distribution-by-category/
Baidu, and Game Committee of the Publishers Association of China. "Revenue Share of Esports Game Market in China in 2019, by Category." Statista, Statista Inc., 20 Dec 2019, https://www.statista.com/statistics/1104575/china-esports-game-market-revenue-distribution-by-category/
Baidu & Game Committee of the Publishers Association of China, Revenue share of eSports game market in China in 2019, by category Statista, https://www.statista.com/statistics/1104575/china-esports-game-market-revenue-distribution-by-category/ (last visited February 26, 2021)