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Main reasons for in-game purchases in Vietnam 2020, by gender

Main drivers for in-game purchases among respondents in Vietnam in 2020, by gender

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Source

Use Ask Statista Research Service

In cooperation with
Rakuten Insight
Release date

April 2020

Region

Vietnam

Survey time period

March 6 to 30, 2020

Number of respondents

1,407 respondents

Age group

16 years and older

Special properties

among female and male respondents who played online games

Method of interview

Online survey

Supplementary notes

Original question: Why did you decide to make the in-game purchases?

The survey was conducted among 616 female and 791 male respondents.

Other surveyed countries included China, Hong Kong, India, Indonesia, Korea, Malaysia, Philippines, Singapore and Taiwan.

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