Sea Limited's revenue from digital entertainment amounted to approximately 3.88 billion U.S. dollars in 2022. Sea Limited is the parent company for Garena, a gaming platform focused on the Southeast Asia market, with distribution rights to popular multiplayer online battle arena games such as League of Legends.
Total revenue from digital entertainment of Sea Limited from 2015 to 2022 (in million U.S. dollars)
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Other statistics that may interest you Sea Limited
Overview
4
Key financial indicators
7
- Premium Statistic Total revenue of Sea Limited 2015-2022
- Premium Statistic Gross profit of Sea Limited 2015-2022
- Premium Statistic Net loss of Sea Limited 2015-2022
- Premium Statistic Total assets of Sea Limited 2015-2022
- Premium Statistic Total liabilities of Sea Limited 2015-2022
- Premium Statistic Revenue distribution of Sea Limited 2022, by region
- Premium Statistic Number of employees of Sea Limited 2017-2022
E-commerce segment: Shoppee
7
- Premium Statistic Leading online marketplaces worldwide 2023, by monthly visits
- Premium Statistic World: most valuable retail brands 2023
- Premium Statistic Leading e-commerce sites in SEA Q2 2022, by monthly web sessions
- Premium Statistic E-commerce EBITDA Sea Limited FY 2016-FY 2022
- Premium Statistic E-commerce revenue of Sea Limited 2015-2022
- Premium Statistic Gross merchandise value of Shopee Q1 2020-Q2 2022
- Premium Statistic Number of orders per quarter on Shopee Q1 2020-Q4 2022
Online gaming and eSports segment: Garena
5
- Basic Statistic Leading Android apps worldwide 2023, by revenue
- Premium Statistic Digital entertainment EBITDA Sea Limited FY 2016-FY 2022
- Premium Statistic Digital entertainment revenue of Sea Limited 2015-2022
- Premium Statistic Garena quarterly active users Sea Limited Q1 2019-Q4 2022
- Premium Statistic Garena Digital Entertainment Business paying users Sea Limited Q1 2019-Q4 2022
FinTech segment: SeaMoney
4
- Premium Statistic Mobile wallet transaction value Sea Limited Q1 2021-Q4 2021
- Premium Statistic Digital financial services EBITDA Sea Limited FY 2019-FY 2022
- Premium Statistic SeaMoney quarterly active users Sea Limited Q4 2020-Q2 2022
- Premium Statistic Mobile wallet total payment volume Sea Limited Q4 2020-Q2 2022
Leading competitors
3
Further related statistics
17
- Revenue index for eSports in Denmark 2014-2017
- Gender distribution of e-sports users in Russia 2022
- User engagement of video game website Everyeye.it during lockdown in Italy 2020
- E-sports audience in Russia 2019-2020
- eSports revenue distribution Japan 2021, by category
- Share of leading eSports client games in China H1 2019, by category
- Tanzania video games market value 2014-2023
- Volume share of leading eSports mobile games in China H1 2019, by category
- Nigeria video games market value 2014-2023
- Kenya video games market value 2014-2023
- Average spending on video games in Australia Q1 2018 by product type
- Ghana video games market value 2014-2023
- Growth opportunities in eSports betting worldwide in 2021
- eSports investment India FY 2017-2025
- Online sales of Xbox 360 on Allegro in Poland 2020
- Share of Italians who purchased online video games 2019, by age and gender
- China's internet pan-entertainment market revenue growth 2013-2020
Further Content: You might find this interesting as well
Statistics
- Revenue index for eSports in Denmark 2014-2017
- Gender distribution of e-sports users in Russia 2022
- User engagement of video game website Everyeye.it during lockdown in Italy 2020
- E-sports audience in Russia 2019-2020
- eSports revenue distribution Japan 2021, by category
- Share of leading eSports client games in China H1 2019, by category
- Tanzania video games market value 2014-2023
- Volume share of leading eSports mobile games in China H1 2019, by category
- Nigeria video games market value 2014-2023
- Kenya video games market value 2014-2023
- Average spending on video games in Australia Q1 2018 by product type
- Ghana video games market value 2014-2023
- Growth opportunities in eSports betting worldwide in 2021
- eSports investment India FY 2017-2025
- Online sales of Xbox 360 on Allegro in Poland 2020
- Share of Italians who purchased online video games 2019, by age and gender
- China's internet pan-entertainment market revenue growth 2013-2020
Sea. (April 6, 2023). Total revenue from digital entertainment of Sea Limited from 2015 to 2022 (in million U.S. dollars) [Graph]. In Statista. Retrieved December 09, 2023, from https://www.statista.com/statistics/1128520/sea-limited-digital-entertainment-revenue/
Sea. "Total revenue from digital entertainment of Sea Limited from 2015 to 2022 (in million U.S. dollars)." Chart. April 6, 2023. Statista. Accessed December 09, 2023. https://www.statista.com/statistics/1128520/sea-limited-digital-entertainment-revenue/
Sea. (2023). Total revenue from digital entertainment of Sea Limited from 2015 to 2022 (in million U.S. dollars). Statista. Statista Inc.. Accessed: December 09, 2023. https://www.statista.com/statistics/1128520/sea-limited-digital-entertainment-revenue/
Sea. "Total Revenue from Digital Entertainment of Sea Limited from 2015 to 2022 (in Million U.S. Dollars)." Statista, Statista Inc., 6 Apr 2023, https://www.statista.com/statistics/1128520/sea-limited-digital-entertainment-revenue/
Sea, Total revenue from digital entertainment of Sea Limited from 2015 to 2022 (in million U.S. dollars) Statista, https://www.statista.com/statistics/1128520/sea-limited-digital-entertainment-revenue/ (last visited December 09, 2023)
Total revenue from digital entertainment of Sea Limited from 2015 to 2022 (in million U.S. dollars) [Graph], Sea, April 6, 2023. [Online]. Available: https://www.statista.com/statistics/1128520/sea-limited-digital-entertainment-revenue/