In 2021, the advertising and digital content market value of the gaming and entertainment sector in Italy amounted to 3.3 billion euros. This marked an increase from the previous year's value of 3.2 billion euros, and was in line with a constant growth over the last few years.
Advertising and digital content market value of the gaming and entertainment sector in Italy between 2017 and 2021 (in million euros)
Basic Account
Get to know the platform
You only have access to basic statistics.
This statistic is not included in your account.
Starter Account
The ideal entry-level account for individual users
- Instant access to 1m statistics
- Download in XLS, PDF & PNG format
- Detailed references
$59 USD $39 USD / Month *
in the first 12 months
Professional Account
Full access
Corporate solution including all features.
* Prices do not include sales tax.
Statistics on Arts and culture digitization in Italy
Advertising and digital content
3
Application of digital technologies
5
- Premium Statistic Share of museums providing AR technologies Italy 2020
- Premium Statistic Share of museums providing VR technologies in Italy 2020
- Premium Statistic Share of museums providing video game tools in Italy 2020
- Premium Statistic Share of museums providing QR codes or Beacon technologies in Italy 2020
- Premium Statistic Share of museums providing chatbots in Italy 2020
Social media usage
6
- Premium Statistic Share of museums having a social media account 2017-2020, by platform
- Premium Statistic Average number of posts published by museums on social media 2019-2020, by platform
- Premium Statistic Share of museums with a social media & digital marketing manager in Italy 2020
- Premium Statistic Preferred social media among Italians to follow museums 2020, by gender
- Premium Statistic Preferred social media among Italians to follow museums 2020, by age group
- Premium Statistic Preferred social media among Italians to follow museums 2020, by macro-region
Social media presence
6
- Premium Statistic Breakdown of the Colosseum's social media fan base October 2020
- Premium Statistic Breakdown of the Uffizi Galleries' social media fan base October 2020
- Premium Statistic Breakdown of the Pompeii archeological sites' social media fan base October 2020
- Premium Statistic Breakdown of the Museo Egizio - Turin's social media fan base October 2020
- Premium Statistic Breakdown of the Royal Palace of Caserta social media fan base October 2020
- Premium Statistic Breakdown of the Palace of Venaria social media fan base October 2020
Google Arts & Culture
3
Digital cultural activities
3
Further related statistics
17
- Chile: main gaming digital advertisers 2019
- Ecuador: main gaming digital advertisers 2019
- Guatemala: main gaming digital advertisers 2019
- Digital ad spending of the U.S. entertainment industry 2016-2021
- Digital share of ad spend in France 2019-2022
- Digital share of advertising spending in Russia 2008-2015
- Digital advertising expenditure in Germany 2008-2015, by medium
- Digital advertising expenditure in Russia 2020, by segment
- Digital ad spend in Finland 2021, by format
- Digital share of advertising spending in Poland 2008-2015
- Digital advertising expenditure in Poland 2010-2015, by medium
- Digital advertising expenditure in Hungary 2008-2015, by medium
- Digital share of advertising spending in Bulgaria 2008-2015
- Digital share of ad spend in Germany 2020-2021
- R&D expenses Sega Sammy FY 2013-2022
- Employment in the entertainment production sector South Korea 2016, by type
- Change in time spent on nightclub during COVID-19 in Japan 2020
Further Content: You might find this interesting as well
Statistics
- Chile: main gaming digital advertisers 2019
- Ecuador: main gaming digital advertisers 2019
- Guatemala: main gaming digital advertisers 2019
- Digital ad spending of the U.S. entertainment industry 2016-2021
- Digital share of ad spend in France 2019-2022
- Digital share of advertising spending in Russia 2008-2015
- Digital advertising expenditure in Germany 2008-2015, by medium
- Digital advertising expenditure in Russia 2020, by segment
- Digital ad spend in Finland 2021, by format
- Digital share of advertising spending in Poland 2008-2015
- Digital advertising expenditure in Poland 2010-2015, by medium
- Digital advertising expenditure in Hungary 2008-2015, by medium
- Digital share of advertising spending in Bulgaria 2008-2015
- Digital share of ad spend in Germany 2020-2021
- R&D expenses Sega Sammy FY 2013-2022
- Employment in the entertainment production sector South Korea 2016, by type
- Change in time spent on nightclub during COVID-19 in Japan 2020
Associazione italiana per l'Information Technology. (July 5, 2022). Advertising and digital content market value of the gaming and entertainment sector in Italy between 2017 and 2021 (in million euros) [Graph]. In Statista. Retrieved January 26, 2023, from https://www.statista.com/statistics/1131075/advertising-and-digital-content-market-value-of-gaming-in-italy/
Associazione italiana per l'Information Technology. "Advertising and digital content market value of the gaming and entertainment sector in Italy between 2017 and 2021 (in million euros)." Chart. July 5, 2022. Statista. Accessed January 26, 2023. https://www.statista.com/statistics/1131075/advertising-and-digital-content-market-value-of-gaming-in-italy/
Associazione italiana per l'Information Technology. (2022). Advertising and digital content market value of the gaming and entertainment sector in Italy between 2017 and 2021 (in million euros). Statista. Statista Inc.. Accessed: January 26, 2023. https://www.statista.com/statistics/1131075/advertising-and-digital-content-market-value-of-gaming-in-italy/
Associazione italiana per l'Information Technology. "Advertising and Digital Content Market Value of The Gaming and Entertainment Sector in Italy between 2017 and 2021 (in Million Euros)." Statista, Statista Inc., 5 Jul 2022, https://www.statista.com/statistics/1131075/advertising-and-digital-content-market-value-of-gaming-in-italy/
Associazione italiana per l'Information Technology, Advertising and digital content market value of the gaming and entertainment sector in Italy between 2017 and 2021 (in million euros) Statista, https://www.statista.com/statistics/1131075/advertising-and-digital-content-market-value-of-gaming-in-italy/ (last visited January 26, 2023)
Advertising and digital content market value of the gaming and entertainment sector in Italy between 2017 and 2021 (in million euros) [Graph], Associazione italiana per l'Information Technology, July 5, 2022. [Online]. Available: https://www.statista.com/statistics/1131075/advertising-and-digital-content-market-value-of-gaming-in-italy/