The market size of the arcade, food and entertainment complex sector in the United States fell to 2.94 billion U.S. dollars in 2020. The decrease can be attributed to the shelter-in-place restrictions due to the global coronavirus (COVID-19) pandemic. The sector increased to 3.71 billion U.S. dollars in 2021 and was forecast to increase to 4.46 billion U.S. dollars in 2022.
Market size of the arcade, food and entertainment complex sector in the United States from 2012 to 2021, with a forecast for 2022 (in billion U.S. dollars)
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Statistics on Video game industry in Sweden
Overview
8
- Basic Statistic Annual net turnover of computer games publishers in Sweden 2007-2020
- Basic Statistic Production value of computer games publishers in Sweden 2008-2020
- Basic Statistic Gross investments of computer games publishers in Sweden 2008-2020
- Basic Statistic Net investments of computer games publishers in Sweden 2008-2020
- Basic Statistic Market value of the largest gaming companies worldwide 2020-2023
- Basic Statistic Sweden biggest video game companies 2021, by revenue
- Premium Statistic Sweden biggest video game companies 2021, by workforce
- Premium Statistic Leading gaming companies worldwide 2022, by EV/EBITDA
Businesses
4
Employment
8
- Basic Statistic Sweden game development workforce 2010-2021
- Basic Statistic Sweden game development workforce 2016-2021, by gender
- Basic Statistic Sweden number of video game employees 2021, by region
- Basic Statistic Embracer Group average number of employees FY 2017-2022
- Basic Statistic Paradox Interactive number of employees 2011-2021
- Basic Statistic Starbreeze average number of employees 2011-2021
- Basic Statistic Stillfront Group number of employees 2017-2021
- Basic Statistic MTG: headcount 2011-2021
Embracer Group
6
- Basic Statistic Embracer Group net revenue FY 2014-2022
- Basic Statistic Embracer Group consolidated net sales FY 2019-2022, by business area
- Basic Statistic Embracer Group operating profit FY 2014-2022
- Basic Statistic Embracer Group net profit FY 2014-2022
- Basic Statistic Embracer Group game development pipeline 2018-2022
- Basic Statistic Embracer Group game development studios 2018-2022
Paradox Interactive
4
Starbreeze
5
Stillfront Group
5
Modern Times Group
4
Further related statistics
15
- Revenue arcade, food & entertainment complexes in the U.S., 2008-2013
- Share of arcade gamers South Korea 2022, by gender
- Arcade game market sales South Korea 2015-2024
- Arcade game market growth South Korea 2015-2024
- Coin-operated arcade games: volume of sales in the U.S. 2010
- Number of entertainment centers in shopping malls in the CEE region 2018
- Awareness integrated resorts/casinos Japan 2017
- Opinion about integrated resorts/casinos Japan 2017
- Game arcades operating revenue in Japan FY 2011-2020
- Number of game arcades Japan FY 2010-2019
- Market volume of online games in Russia 2013-2021
- Brazil: number of poker players 2012-2015
- Leading online video platforms in China 2017, based on premium member number
- Share of game company profits in the Netherlands 2018, by profit range
- Availability of a media box at home in Finland in 2016, by age group
Further Content: You might find this interesting as well
Statistics
- Revenue arcade, food & entertainment complexes in the U.S., 2008-2013
- Share of arcade gamers South Korea 2022, by gender
- Arcade game market sales South Korea 2015-2024
- Arcade game market growth South Korea 2015-2024
- Coin-operated arcade games: volume of sales in the U.S. 2010
- Number of entertainment centers in shopping malls in the CEE region 2018
- Awareness integrated resorts/casinos Japan 2017
- Opinion about integrated resorts/casinos Japan 2017
- Game arcades operating revenue in Japan FY 2011-2020
- Number of game arcades Japan FY 2010-2019
- Market volume of online games in Russia 2013-2021
- Brazil: number of poker players 2012-2015
- Leading online video platforms in China 2017, based on premium member number
- Share of game company profits in the Netherlands 2018, by profit range
- Availability of a media box at home in Finland in 2016, by age group
IBISWorld. (July 27, 2022). Market size of the arcade, food and entertainment complex sector in the United States from 2012 to 2021, with a forecast for 2022 (in billion U.S. dollars) [Graph]. In Statista. Retrieved February 02, 2023, from https://www.statista.com/statistics/1174732/arcade-food-and-entertainment-complex-industry-market-size-us/
IBISWorld. "Market size of the arcade, food and entertainment complex sector in the United States from 2012 to 2021, with a forecast for 2022 (in billion U.S. dollars)." Chart. July 27, 2022. Statista. Accessed February 02, 2023. https://www.statista.com/statistics/1174732/arcade-food-and-entertainment-complex-industry-market-size-us/
IBISWorld. (2022). Market size of the arcade, food and entertainment complex sector in the United States from 2012 to 2021, with a forecast for 2022 (in billion U.S. dollars). Statista. Statista Inc.. Accessed: February 02, 2023. https://www.statista.com/statistics/1174732/arcade-food-and-entertainment-complex-industry-market-size-us/
IBISWorld. "Market Size of The Arcade, Food and Entertainment Complex Sector in The United States from 2012 to 2021, with a Forecast for 2022 (in Billion U.S. Dollars)." Statista, Statista Inc., 27 Jul 2022, https://www.statista.com/statistics/1174732/arcade-food-and-entertainment-complex-industry-market-size-us/
IBISWorld, Market size of the arcade, food and entertainment complex sector in the United States from 2012 to 2021, with a forecast for 2022 (in billion U.S. dollars) Statista, https://www.statista.com/statistics/1174732/arcade-food-and-entertainment-complex-industry-market-size-us/ (last visited February 02, 2023)
Market size of the arcade, food and entertainment complex sector in the United States from 2012 to 2021, with a forecast for 2022 (in billion U.S. dollars) [Graph], IBISWorld, July 27, 2022. [Online]. Available: https://www.statista.com/statistics/1174732/arcade-food-and-entertainment-complex-industry-market-size-us/