Asian countries, such as South Korea and China, are the fastest growing markets for eSports. In 2020, the market size of eSports streaming in China was estimated at approximately 30 billion yuan. eSports is a form of video game competition played for spectators. Such a tournament often offers a prize pool of over a dozen million U.S. dollars.
Market size of eSports game market in China from 2017 to 2019 with estimates until 2021, by segment
(in billion yuan)
One yuan equals approximately 0.15 U.S. dollars and 0.13 euros (as of February 2021).
eSports gaming sector refers to the spending value of mobile and client network gaming. eSports streaming sector refers to the streaming revenue of independent game streaming platforms, which includes gaming cooperation, advertising, e-commerce streaming, and other revenues, excluding the extended game streaming revenues from Kuaishou, Bilibili, and other video platforms. eSports commercial market refers to merchandise, tickets, cloud funding, and other user spendings, as well as sponsorships, advertising, copyrights, and eSports clubs and professional players derivative income. eSports education and real estate are not covered.
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iResearch. (April 30, 2020). Market size of eSports game market in China from 2017 to 2019 with estimates until 2021, by segment (in billion yuan) [Graph]. In Statista. Retrieved August 09, 2022, from https://www.statista.com/statistics/1201862/china-esports-game-market-value-by-segment/
iResearch. "Market size of eSports game market in China from 2017 to 2019 with estimates until 2021, by segment (in billion yuan) ." Chart. April 30, 2020. Statista. Accessed August 09, 2022. https://www.statista.com/statistics/1201862/china-esports-game-market-value-by-segment/
iResearch. (2020). Market size of eSports game market in China from 2017 to 2019 with estimates until 2021, by segment (in billion yuan) . Statista. Statista Inc.. Accessed: August 09, 2022. https://www.statista.com/statistics/1201862/china-esports-game-market-value-by-segment/
iResearch. "Market Size of Esports Game Market in China from 2017 to 2019 with Estimates until 2021, by Segment (in Billion Yuan) ." Statista, Statista Inc., 30 Apr 2020, https://www.statista.com/statistics/1201862/china-esports-game-market-value-by-segment/
iResearch, Market size of eSports game market in China from 2017 to 2019 with estimates until 2021, by segment (in billion yuan) Statista, https://www.statista.com/statistics/1201862/china-esports-game-market-value-by-segment/ (last visited August 09, 2022)