Market value of eSports games in China 2022, by segment

Market size of eSports game market in China in 2022, by segment

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Release date

June 2023

Region

China

Survey time period

2022

Supplementary notes

One yuan equals approximately 0.14 U.S. dollars and 0.13 euros (as of June 2023).

eSports tournaments and related refers to the revenue of tournament ticket sales and derivatives, advertisements, sponsorship, copyrights, and eSports clubs and professional players derivative income.
eSports streaming refers to the streaming revenue of independent game streaming platforms, which includes gaming cooperation, advertising, e-commerce streaming, and other revenues, excluding the extended game streaming revenues from Kuaishou, Bilibili, and other video platforms.
eSports derivatives and related refers to eSports trainings, eSports derivative shows and programs, other related merchandise.
eSports education and real estate are not covered.

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