According to a 2021 survey conducted among South Korean gamers, around 47.1 percent of respondents stated that they spent more time on mobile gaming during the COVID-19 pandemic. While the amount of time spent on most of the mediums of gaming increased during the pandemic, arcade gamers spent less time on gaming as they could not visit arcades as often as before.
Change in time spent on gaming among mobile gamers during the coronavirus (COVID-19) pandemic in South Korea in 2020
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Statistics
Korea Creative Content Agency. (August 14, 2020). Change in time spent on gaming among mobile gamers during the coronavirus (COVID-19) pandemic in South Korea in 2020 [Graph]. In Statista. Retrieved March 21, 2023, from https://www.statista.com/statistics/1221158/south-korea-time-spent-mobile-gaming-during-covid19/
Korea Creative Content Agency. "Change in time spent on gaming among mobile gamers during the coronavirus (COVID-19) pandemic in South Korea in 2020." Chart. August 14, 2020. Statista. Accessed March 21, 2023. https://www.statista.com/statistics/1221158/south-korea-time-spent-mobile-gaming-during-covid19/
Korea Creative Content Agency. (2020). Change in time spent on gaming among mobile gamers during the coronavirus (COVID-19) pandemic in South Korea in 2020. Statista. Statista Inc.. Accessed: March 21, 2023. https://www.statista.com/statistics/1221158/south-korea-time-spent-mobile-gaming-during-covid19/
Korea Creative Content Agency. "Change in Time Spent on Gaming among Mobile Gamers during The Coronavirus (Covid-19) Pandemic in South Korea in 2020." Statista, Statista Inc., 14 Aug 2020, https://www.statista.com/statistics/1221158/south-korea-time-spent-mobile-gaming-during-covid19/
Korea Creative Content Agency, Change in time spent on gaming among mobile gamers during the coronavirus (COVID-19) pandemic in South Korea in 2020 Statista, https://www.statista.com/statistics/1221158/south-korea-time-spent-mobile-gaming-during-covid19/ (last visited March 21, 2023)
Change in time spent on gaming among mobile gamers during the coronavirus (COVID-19) pandemic in South Korea in 2020 [Graph], Korea Creative Content Agency, August 14, 2020. [Online]. Available: https://www.statista.com/statistics/1221158/south-korea-time-spent-mobile-gaming-during-covid19/