The eSports market is one of the fastest growing sectors within the media industry. One of the newer areas within this market is mobile eSports, in which video gamers compete against each other in tournaments involving mobile games such as PUBG Mobile, Call of Duty Mobile, and Clash Royale. The revenue of the mobile eSports market is expected to grow from just over 875 million U.S. dollars in 2019 to almost 1.15 billion U.S. dollars by 2025.
Mobile eSports - a growing market
China is projected to be one of the largest mobile eSports markets by 2025, generating almost 360 million U.S. dollars of revenue within the industry. Unsurprisingly, China is also estimated to be home to the most mobile eSports viewers worldwide by 2025. An estimated 173.8 million viewers from China will be watching mobile eSports in that year, while the global figure is forecast to reach almost 550 million viewers. Current estimates suggest that there are approximately 418 million mobile eSports viewers across the globe.
PlayerUnknown's Battlegrounds is a multiplayer battle royale game which was first released in December 2017. In a similar vein to other battle royale games such as Fortnite and Call of Duty: Warzone, PUBG pits up to 100 online gamers against each other in a fight to the death until one player or one team is left standing. A mobile version of the game, PUBG Mobile, was released worldwide in March 2018 and became an immediate hit. Within the game, players have the ability to buy in-game currency which they can then use to purchase crates containing weapon customizations and character upgrades. As a result, player spending on PUBG Mobile reaches into the hundreds of millions of U.S. dollars every month. With so much interest in the game, PUBG Mobile soon became an eSports hit, with the best players in the world competing in annual tournaments. The most prominent of these tournaments is the PUBG Mobile Pro League, which takes place annually across five regions. The prize pool for the PUBG Mobile Pro League in 2021 stood at 14 million U.S. dollars, making it the biggest prize pool in mobile eSports history.
Revenue of the mobile eSports market worldwide in 2019 and 2025
(in million U.S. dollars)
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Statista. (October 29, 2020). Revenue of the mobile eSports market worldwide in 2019 and 2025 (in million U.S. dollars) [Graph]. In Statista. Retrieved December 02, 2022, from https://www.statista.com/statistics/1222751/mobile-esports-revenue/
Statista. "Revenue of the mobile eSports market worldwide in 2019 and 2025 (in million U.S. dollars)." Chart. October 29, 2020. Statista. Accessed December 02, 2022. https://www.statista.com/statistics/1222751/mobile-esports-revenue/
Statista. (2020). Revenue of the mobile eSports market worldwide in 2019 and 2025 (in million U.S. dollars). Statista. Statista Inc.. Accessed: December 02, 2022. https://www.statista.com/statistics/1222751/mobile-esports-revenue/
Statista. "Revenue of The Mobile Esports Market Worldwide in 2019 and 2025 (in Million U.S. Dollars)." Statista, Statista Inc., 29 Oct 2020, https://www.statista.com/statistics/1222751/mobile-esports-revenue/
Statista, Revenue of the mobile eSports market worldwide in 2019 and 2025 (in million U.S. dollars) Statista, https://www.statista.com/statistics/1222751/mobile-esports-revenue/ (last visited December 02, 2022)