
U.S. metaverse in-game social activities 2021
In 2021, in-gaming experiences of non-gaming activities became increasingly more common as virtual spaces replaced physical gatherings during extended periods of COVID-19 related lockdowns and social distancing. Overall, 69 percent of metaverse participants in the United States had participated in a social activity within video games in the last 12 months and 30 percent of those had traveled to a digital version of a real-world location.