U.S. change in purchasing in-game virtual goods with blockchain tracking 2022

Change in gaming purchases if acquiring in-game virtual goods would be possible to track on the blockchain among adults in the United States as of October 2022

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Release date

November 2022

Region

United States

Survey time period

October 13 to 20, 2022

Number of respondents

629 respondents

Age group

18 years and older

Special properties

among those who make purchases on any platform

Method of interview

Online survey

Supplementary notes

How would your interest in acquiring virtual goods within games increase if you could track the purchase, sale, or trade of your virtual goods on the blockchain? (Among those who make purchases on any platform; N=629; Those who said “I’m not familiar enough with blockchain to answer” n=152)

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