Immersive technology use among consumer and retail companies 2022

Immersive technology use among consumer goods and retail companies worldwide in 2022, by use case and stage

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Release date

December 2022

Region

Worldwide

Survey time period

July to August 2022

Number of respondents

1,000*

Supplementary notes

* Consumer goods and retail companies constituted 25 percent of the sample. Organizations surveyed in the study generated more than one billion U.S. dollars in annual revenue; and 80 percent of these organizations had an ongoing immersive experience initiative.

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