Computer and video game sales in the United States from 2009 to 2015, by category (in billion U.S. dollars)

U.S. computer and video game sales from 2009 to 2015, by category The statistic shows data on computer and video game sales in the United States from 2009 to 2015. Revenue generated from video games sales fell from 9.9 billion in 2009 to 5.2 billion in 2015. 'Other formats', e.g. social or mobile games, was the only growing category. Total sales of computer and video games in the U.S. in 2015 amounted to 16.5 billion U.S. dollars. Monthly video game revenue data, shows that the industry experiences lowest sales between June and August each year, while record high results are usually the result of Christmas shopping, thus occur during the winter holiday season.
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Computer gamesVideo gamesOther formats*
20090.689.95.4
20100.659.47
20110.438.77.5
20120.388.16.7
20130.226.19
20140.175.39.9
20150.115.211.2
Computer gamesVideo gamesOther formats*
20090.689.95.4
20100.659.47
20110.438.77.5
20120.388.16.7
20130.226.19
20140.175.39.9
20150.115.211.2
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Description Source More information
The statistic shows data on computer and video game sales in the United States from 2009 to 2015. Revenue generated from video games sales fell from 9.9 billion in 2009 to 5.2 billion in 2015. 'Other formats', e.g. social or mobile games, was the only growing category. Total sales of computer and video games in the U.S. in 2015 amounted to 16.5 billion U.S. dollars. Monthly video game revenue data, shows that the industry experiences lowest sales between June and August each year, while record high results are usually the result of Christmas shopping, thus occur during the winter holiday season.
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Release date
April 2016
Region
United States
Survey time period
2009 to 2015
Special properties
figures include consumer spending
Supplementary notes
* Other formats include subscriptions, digital full games, digital add-on content, mobile apps, social network gaming, and other physical delivery.
Figures for 2009 come from a previous publication.

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