The statistic depicts the sales to dealers of electronic gaming hardware and software, e-toys and VR/AR eyewear in the United States from 2015 to 2019. In 2019, wholesale sales in the electronic gaming segment was projected to amount to 46.0 billion U.S. dollars.
Wholesale sales of electronic gaming in the United States from 2015 to 2019
(in billion U.S. dollars)
Characteristic
Sales in billion U.S. dollars
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Consumer Technology Association. (November 15, 2019). Wholesale sales of electronic gaming in the United States from 2015 to 2019 (in billion U.S. dollars) [Graph]. In Statista. Retrieved September 10, 2024, from https://www.statista.com/statistics/191963/sales-of-electronic-gaming-in-the-us-since-2005/
Consumer Technology Association. "Wholesale sales of electronic gaming in the United States from 2015 to 2019 (in billion U.S. dollars)." Chart. November 15, 2019. Statista. Accessed September 10, 2024. https://www.statista.com/statistics/191963/sales-of-electronic-gaming-in-the-us-since-2005/
Consumer Technology Association. (2019). Wholesale sales of electronic gaming in the United States from 2015 to 2019 (in billion U.S. dollars). Statista. Statista Inc.. Accessed: September 10, 2024. https://www.statista.com/statistics/191963/sales-of-electronic-gaming-in-the-us-since-2005/
Consumer Technology Association. "Wholesale Sales of Electronic Gaming in The United States from 2015 to 2019 (in Billion U.S. Dollars)." Statista, Statista Inc., 15 Nov 2019, https://www.statista.com/statistics/191963/sales-of-electronic-gaming-in-the-us-since-2005/
Consumer Technology Association, Wholesale sales of electronic gaming in the United States from 2015 to 2019 (in billion U.S. dollars) Statista, https://www.statista.com/statistics/191963/sales-of-electronic-gaming-in-the-us-since-2005/ (last visited September 10, 2024)
Wholesale sales of electronic gaming in the United States from 2015 to 2019 (in billion U.S. dollars) [Graph], Consumer Technology Association, November 15, 2019. [Online]. Available: https://www.statista.com/statistics/191963/sales-of-electronic-gaming-in-the-us-since-2005/