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Distribution of gaming time in Germany in 2011 and 2012, by platform

This statistic depicts the proportion of time spent on videor games by German gamers in 2011 and 2012, sorted by platform. In 2011, German gamers spent 12 percent of their gaming time on massively multiplayer online games (MMOs).

Distribution of gaming time in Germany in 2011 and 2012, by platform

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Release date

October 2012



Survey time period

June 2011 and May 2012

Special properties

Gamers with access to internet

Supplementary notes

Figures for 2011 come from an earlier publication.
- Casual websites. This category includes games played on or downloaded from casual game websites including playing premium versions of games, downloaded from such sites (but not social networks such as Facebook).
- Social networks. International and local social networks such as Facebook, Hi5, Orkut.
- Mobile devices. This category includes all mobile (smart) phones, iPod Touch, iPad or tablet (but no handheld consoles).
- MMO games. Massive Multiplayer Online (Role Playing) Games, often referred to as MMOs or MMORPGs (i. e. World of Warcraft, Aion, Seafight, Lord Of The Rings Online) and Virtual Worlds (i. e. Second Life).
- Console games. This category includes Xbox, Xbox360, PlayStation 3, Wii, (3)DS(i), PSP as well as older consoles.
- PC/Mac boxed. This category includes games on a CD or DVD (boxed product) that you install on your PC, laptop or Mac before playing.
- PC/Mac download. This category includes games that you download and install on your PC, laptop or Mac before playing (excluding MMO game downloads and premium "casual" games from casual game websites).

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