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Growth in the market volume of chargeable online games in China between 2004 and 2010 with a forecast for 2013 (compared with the previous year)

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Growth in the market volume of chargeable online games in China by 2013 The statistic shows the growth in the market volume of chargeable online games in China between 2004 and 2010 with a forecast for 2013. In 2004, the market volume of chargeable online games in China grew by 66.5 percent on the previous year.
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Description Source More information
The statistic shows the growth in the market volume of chargeable online games in China between 2004 and 2010 with a forecast for 2013. In 2004, the market volume of chargeable online games in China grew by 66.5 percent on the previous year.
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Release date
January 2012
Region
China
Survey time period
2012
Supplementary notes
* Forecast.

The market volume is made up of the expenditure of the online gamers who pay for services and online games. The online games market is made up of four segments: client games, platform games, web games and social games.

According to the source, the data were based on industry data, industry interviews and the iResearch database.

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