Growth in the market volume of chargeable online games in China 2004-2013

Growth in the market volume of chargeable online games in China between 2004 and 2013

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Release date

January 2012

Region

China

Survey time period

2004 to 2010

Supplementary notes

* Forecast.

The market volume is made up of the expenditure of the online gamers who pay for services and online games. The online games market is made up of four segments: client games, platform games, web games and social games.

According to the source, the data were based on industry data, industry interviews and the iResearch database.

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For single users
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