Growth in the market volume of chargeable online games in China 2004-2013

The statistic shows the growth in the market volume of chargeable online games in China between 2004 and 2010 with a forecast for 2013. In 2004, the market volume of chargeable online games in China grew by 66.5 percent on the previous year.

Growth in the market volume of chargeable online games in China between 2004 and 2013

Growth on the previous year
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Source

Release date

January 2012

Region

China

Survey time period

2004 to 2010

Supplementary notes

* Forecast.

The market volume is made up of the expenditure of the online gamers who pay for services and online games. The online games market is made up of four segments: client games, platform games, web games and social games.

According to the source, the data were based on industry data, industry interviews and the iResearch database.

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Statistics on "Online gaming "

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