The statistic shows the growth in the market volume of chargeable online games in China between 2004 and 2010 with a forecast for 2013. In 2004, the market volume of chargeable online games in China grew by 66.5 percent on the previous year.
Growth in the market volume of chargeable online games in China between 2004 and 2013 (compared with the previous year)
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iResearch. (January 31, 2012). Growth in the market volume of chargeable online games in China between 2004 and 2013 (compared with the previous year) [Graph]. In Statista. Retrieved March 08, 2021, from https://www.statista.com/statistics/226687/growth-in-the-market-volume-of-chargeable-online-games-in-china/
iResearch. "Growth in the market volume of chargeable online games in China between 2004 and 2013 (compared with the previous year)." Chart. January 31, 2012. Statista. Accessed March 08, 2021. https://www.statista.com/statistics/226687/growth-in-the-market-volume-of-chargeable-online-games-in-china/
iResearch. (2012). Growth in the market volume of chargeable online games in China between 2004 and 2013 (compared with the previous year). Statista. Statista Inc.. Accessed: March 08, 2021. https://www.statista.com/statistics/226687/growth-in-the-market-volume-of-chargeable-online-games-in-china/
iResearch. "Growth in The Market Volume of Chargeable Online Games in China between 2004 and 2013 (Compared with The Previous Year)." Statista, Statista Inc., 31 Jan 2012, https://www.statista.com/statistics/226687/growth-in-the-market-volume-of-chargeable-online-games-in-china/
iResearch, Growth in the market volume of chargeable online games in China between 2004 and 2013 (compared with the previous year) Statista, https://www.statista.com/statistics/226687/growth-in-the-market-volume-of-chargeable-online-games-in-china/ (last visited March 08, 2021)