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Turkish games market 2012: percentage of gamers per platform

This statistic depicts the relative numbers of Turkish gamers per platform in 2012. 78 percent of all Turkish gamers used played social network games in 2012.

Percentage of gamers in Turkey in 2012, by platform

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Release date

June 2012



Survey time period

May 2012

Supplementary notes

- Causal websites. This category includes games played on or downloaded from casual game websites including playing premium versions of games, downloaded from such sites (but not social networks such as Facebook).
- Social networks. International and local social networks such as Facebook, Hi5, Orkut.
- Mobile devices. This category includes all mobile (smart) phones, iPod Touch, iPad or tablet (but no handheld consoles).
- MMO games. Massive Multiplayer Online (Role Playing) Games, often referred to as MMOs or MMORPGs (i. e. World of Warcraft, Aion, Seafight, Lord Of The Rings Online) and Virtual Worlds (i. e. Second Life).
- Console games. This category includes Xbox, Xbox360, PlayStation 3, Wii, (3)DS(i), PSP as well as older consoles.
- PC/Mac boxed. This category includes games on a CD or DVD (boxed product) that you install on your PC, laptop or Mac before playing.
- PC/Mac download. This category includes games that you download and install on your PC, laptop or Mac before playing (excluding MMO game downloads and premium "casual" games from casual game websites).

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