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Market volume of fee-based online games in China between 2003 and 2010 including a forecast up to 2013 (in billion yuan)

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Market volume of fee-based online games in China up to 2013 The statistic shows the market volume of fee-based online games in China between 2003 and 2010 including a forecast up to 2013. In 2003, the market volume of fee-based online games in China amounted to around 2 billion yuan.
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Market volume in billion yuan
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Market volume in billion yuan
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Description Source More information
The statistic shows the market volume of fee-based online games in China between 2003 and 2010 including a forecast up to 2013. In 2003, the market volume of fee-based online games in China amounted to around 2 billion yuan.
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Release date
January 2012
Region
China
Survey time period
2012
Supplementary notes
* Forecast.

1 yuan is approximately equal to 0.12 euros and 0.15 U.S. dollars (as of June 2012).

The market volume is made up of gamer spending in order to obtai access to services and online games. The online games market is made up of four segments: client games, platform games, web games and social games.

According to the source, the data was coupled together with information about company expenditure, interviews with people from the branches as well as the iResearch database.

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