The statistic shows the expenditures of affluent households, or the so-called highest quintile, in the United States on video game software from 2013 to 2016. In 2016, affluent Americans spent some 17 U.S. dollars on video game software.
Average annual expenditure of affluent households in the United States on video game software from 2013 to 2016
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Bureau of Labor Statistics. (June 13, 2018). Average annual expenditure of affluent households in the United States on video game software from 2013 to 2016 [Graph]. In Statista. Retrieved June 25, 2022, from https://www.statista.com/statistics/241439/expenditures-of-affluent-us-households-on-video-games-systems/
Bureau of Labor Statistics. "Average annual expenditure of affluent households in the United States on video game software from 2013 to 2016." Chart. June 13, 2018. Statista. Accessed June 25, 2022. https://www.statista.com/statistics/241439/expenditures-of-affluent-us-households-on-video-games-systems/
Bureau of Labor Statistics. (2018). Average annual expenditure of affluent households in the United States on video game software from 2013 to 2016. Statista. Statista Inc.. Accessed: June 25, 2022. https://www.statista.com/statistics/241439/expenditures-of-affluent-us-households-on-video-games-systems/
Bureau of Labor Statistics. "Average Annual Expenditure of Affluent Households in The United States on Video Game Software from 2013 to 2016." Statista, Statista Inc., 13 Jun 2018, https://www.statista.com/statistics/241439/expenditures-of-affluent-us-households-on-video-games-systems/
Bureau of Labor Statistics, Average annual expenditure of affluent households in the United States on video game software from 2013 to 2016 Statista, https://www.statista.com/statistics/241439/expenditures-of-affluent-us-households-on-video-games-systems/ (last visited June 25, 2022)