Game market revenue in South Korea from 2013 to 2018 (in trillion Korean won)

Game market revenue in South Korea from 2013-2018 The statistic presents the game market revenue in South Korea from 2013 to 2015, as well as a forecast until 2018. In 2015, the sales revenue amounted to 10.72 trillion Korean won (approximately 9.48 billion U.S. dollars) and the source projected that they would reach 11.89 trillion Korean won (approximately 10.5 billion U.S. dollars) in 2018. In terms of gaming categories, online games are calculated to generate a lion's share of the entire South Korean games market. The second highest grossing category is mobile games, which brought in 3.48 trillion Korean won to the industry in 2015 PC games have been generating the least amount of money throughout the measured period.
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Revenue in trillion Korean won
20139.72
20149.97
201510.72
2016*11.32
2017*11.65
2018*11.89
Revenue in trillion Korean won
20139.72
20149.97
201510.72
2016*11.32
2017*11.65
2018*11.89

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The statistic presents the game market revenue in South Korea from 2013 to 2015, as well as a forecast until 2018. In 2015, the sales revenue amounted to 10.72 trillion Korean won (approximately 9.48 billion U.S. dollars) and the source projected that they would reach 11.89 trillion Korean won (approximately 10.5 billion U.S. dollars) in 2018. In terms of gaming categories, online games are calculated to generate a lion's share of the entire South Korean games market. The second highest grossing category is mobile games, which brought in 3.48 trillion Korean won to the industry in 2015 PC games have been generating the least amount of money throughout the measured period.
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Release date
March 2017
Region
South Korea
Survey time period
2013 to 2015
Special properties
includes online, mobile, video, PC and arcade games, as well as PC rooms and arcade game rooms
Supplementary notes
* Forecast.
Figure for 2013 comes from previous reporting.

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