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Consumer spending on video game content in the U.S. 2010-2020

Consumer spending on video game content in the United Sates from 2010 to 2020

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Release date

January 2021

Region

United States

Survey time period

2010 to 2020

Special properties

video game content includes physical & digital full game, DLC/MTX and subscription consumer spending across console, cloud, mobile, portable, PC and VR platforms

Supplementary notes

Data earlier than 2019 is from previous releases.

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Statistics on "Video gaming market in the United States"

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