Social gaming - revenue in the U.S. until 2012
The timeline shows the revenue of social gaming in the U.S. from 2010 to 2012 by product type. For the year 2012, the revenue with virtual goods is forecast as approximately 120 million U.S. dollars.
Revenue of social gaming in the U.S. in 2010 and forecast to 2012, by product
(in million U.S. dollars)
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eMarketer. (January 12, 2011). Revenue of social gaming in the U.S. in 2010 and forecast to 2012, by product (in million U.S. dollars) [Graph]. In Statista. Retrieved December 05, 2019, from https://www.statista.com/statistics/271135/revenue-of-social-gaming-in-the-us/
eMarketer. "Revenue of social gaming in the U.S. in 2010 and forecast to 2012, by product (in million U.S. dollars)." Chart. January 12, 2011. Statista. Accessed December 05, 2019. https://www.statista.com/statistics/271135/revenue-of-social-gaming-in-the-us/
eMarketer. (2011). Revenue of social gaming in the U.S. in 2010 and forecast to 2012, by product (in million U.S. dollars). Statista. Statista Inc.. Accessed: December 05, 2019. https://www.statista.com/statistics/271135/revenue-of-social-gaming-in-the-us/
eMarketer. "Revenue of Social Gaming in The U.S. in 2010 and Forecast to 2012, by Product (in Million U.S. Dollars)." Statista, Statista Inc., 12 Jan 2011, https://www.statista.com/statistics/271135/revenue-of-social-gaming-in-the-us/
eMarketer, Revenue of social gaming in the U.S. in 2010 and forecast to 2012, by product (in million U.S. dollars) Statista, https://www.statista.com/statistics/271135/revenue-of-social-gaming-in-the-us/ (last visited December 05, 2019)