U.S. computer and video game sales from 2000 to 2015

Computer and video game sales in the United States from 2000 to 2015 (in billion U.S. dollars)

U.S. computer and video game sales from 2000 to 2015 This timeline shows data on computer and video game sales in the United States from 2000 to 2015. Sales grew from 5.5 billion U.S. dollars to 16.5 billion in this period. Computer and video game sales in the United States have risen steadily since 2000, reaching a peak of 17.1 billion U.S. dollars in 2010 before falling to 15.2 billion U.S. dollars in 2012. Since then, the market has recovered and the latest calculations indicate revenue from computer and video game sales reached 16.5 billion U.S. dollars in 2015. Monthly revenue figures reveal a common pattern in game sales in the United States. Generally, the video game industry celebrates its highest sales during the winter holiday months, when revenues spike significantly as video games make very popular Christmas gifts.
Show more

Computer and video game sales in the United States from 2000 to 2015 (in billion U.S. dollars)

Loading statistic...
Sales in billion U.S. dollars
2015*16.5
2014*15.4
2013*15.4
2012*15.2
2011*16.7
2010*17.1
2009*10.1
200811.7
20079.5
20067.3
20056.9
20047.3
20037
20026.9
20016
20005.5
Sales in billion U.S. dollars
2015*16.5
2014*15.4
2013*15.4
2012*15.2
2011*16.7
2010*17.1
2009*10.1
200811.7
20079.5
20067.3
20056.9
20047.3
20037
20026.9
20016
20005.5
Download Settings Share
Chart type
Datalabels
Share on Social Media
HTML code to embed chart as PNG (FAQ)
Download started
Please be patient - this may take a moment

Description

Source

More information

This timeline shows data on computer and video game sales in the United States from 2000 to 2015. Sales grew from 5.5 billion U.S. dollars to 16.5 billion in this period. Computer and video game sales in the United States have risen steadily since 2000, reaching a peak of 17.1 billion U.S. dollars in 2010 before falling to 15.2 billion U.S. dollars in 2012. Since then, the market has recovered and the latest calculations indicate revenue from computer and video game sales reached 16.5 billion U.S. dollars in 2015. Monthly revenue figures reveal a common pattern in game sales in the United States. Generally, the video game industry celebrates its highest sales during the winter holiday months, when revenues spike significantly as video games make very popular Christmas gifts.
Show more
Release date
April 2016
Region
United States
Survey time period
2000 to 2015
Supplementary notes
* Figures for 2009 to 2015 include total consumer spend, including subscriptions, digital full games, digital add-on content, mobile apps, social network gaming, and other physical delivery. 2000-2008 figures are sales of new physical content at retail exclusively and come from previous editions of the report.
Statista Accounts: Access All Statistics. Starting from $588 / Year
Basic Account
Get to know the platform

You only have access to basic statistics.

Premium Account
Your perfect start with Statista
  • Instant access to 1m statistics
  • Download in XLS, PDF & PNG format
  • Detailed references

$49 / Month *

Corporate Account
Full access

Corporate solution including all features.

* All products require an annual contract.
   Prices do not include sales tax.
Leading companies trust Statista:
paypalgoogleadobepgsamsungtelekom
Statista is a great source of knowledge, and pretty helpful to manage the daily work.
Christof Baron

Christof Baron
CEO, MindShare Germany

Statistics on "Video game industry in Spain"
  • Overview
The most important statistics
  • Video games and consoles
  • Industry forecasts
  • Gamer profile and habits
Need help with using Statista for your research? Tutorials and first steps
Further Content: Statistics, Studies, and Topic Pages
Learn more about how Statista can support your business.
Do you have any questions about our business solutions?

We provide you with detailed information about our Corporate Account.