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U.S. computer and video game sales from 2000 to 2015

Computer and video game sales in the United States from 2000 to 2015

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Release date

April 2016

Region

United States

Survey time period

2000 to 2015

Supplementary notes

* Figures for 2009 to 2015 include total consumer spend, including subscriptions, digital full games, digital add-on content, mobile apps, social network gaming, and other physical delivery. 2000-2008 figures are sales of new physical content at retail exclusively and come from previous editions of the report.

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