This timeline shows data on computer and video game sales in the United States from 2000 to 2015. Sales grew from 5.5 billion U.S. dollars to 16.5 billion in this period. Computer and video game sales in the United States have risen steadily since 2000, reaching a peak of 17.1 billion U.S. dollars in 2010 before falling to 15.2 billion U.S. dollars in 2012. Since then, the market has recovered and the latest calculations indicate revenue from computer and video game sales reached 16.5 billion U.S. dollars in 2015. Monthly revenue figures reveal a common pattern in game sales in the United States. Generally, the video game industry celebrates its highest sales during the winter holiday months, when revenues spike significantly as video games make very popular Christmas gifts.
Computer and video game sales in the United States from 2000 to 2015
(in billion U.S. dollars)
* Figures for 2009 to 2015 include total consumer spend, including subscriptions, digital full games, digital add-on content, mobile apps, social network gaming, and other physical delivery. 2000-2008 figures are sales of new physical content at retail exclusively and come from previous editions of the report.
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how Statista can support your business.
Entertainment Software Association. (April 28, 2016). Computer and video game sales in the United States from 2000 to 2015 (in billion U.S. dollars) [Graph]. In Statista. Retrieved February 16, 2025, from https://www.statista.com/statistics/273258/us-computer-and-video-game-sales/?__sso_cookie_checker=failed
Entertainment Software Association. "Computer and video game sales in the United States from 2000 to 2015 (in billion U.S. dollars)." Chart. April 28, 2016. Statista. Accessed February 16, 2025. https://www.statista.com/statistics/273258/us-computer-and-video-game-sales/?__sso_cookie_checker=failed
Entertainment Software Association. (2016). Computer and video game sales in the United States from 2000 to 2015 (in billion U.S. dollars). Statista. Statista Inc.. Accessed: February 16, 2025. https://www.statista.com/statistics/273258/us-computer-and-video-game-sales/?__sso_cookie_checker=failed
Entertainment Software Association. "Computer and Video Game Sales in The United States from 2000 to 2015 (in Billion U.S. Dollars)." Statista, Statista Inc., 28 Apr 2016, https://www.statista.com/statistics/273258/us-computer-and-video-game-sales/?__sso_cookie_checker=failed
Entertainment Software Association, Computer and video game sales in the United States from 2000 to 2015 (in billion U.S. dollars) Statista, https://www.statista.com/statistics/273258/us-computer-and-video-game-sales/?__sso_cookie_checker=failed (last visited February 16, 2025)
Computer and video game sales in the United States from 2000 to 2015 (in billion U.S. dollars) [Graph], Entertainment Software Association, April 28, 2016. [Online]. Available: https://www.statista.com/statistics/273258/us-computer-and-video-game-sales/?__sso_cookie_checker=failed